In Regiment Battle (連隊戦), enemy waves will come one after another! Defeat them by using the ability to switch teams mid-battle! To enter the event, select the banner from the sortie page.
Event Period: 19 December 2023 (Tue) 17:00 until 16 January 2024 (Tue) 13:00 Japan Standard Time.
How to Play[]
General[]
Event passes are required to participate in the 'Regiment Battle' event. Each sortie uses up 1 pass. The maximum number of passes that can be stored is 6, and can be replenished with 1800 koban. 3 passes are automatically replenished for free every day at 5:00 and 17:00 JST.
There are 4 maps in this event: Easy, Normal, Difficult and Expert. The later maps can be accessed without clearing the previous maps (i.e. it is not necessary to clear the Easy, Normal, and Difficult maps before accessing the Expert map).
Different swords appear as special drops for each map. For more information, see the drop lists in these sections below.
Event Sortie Rules[]
When going on sortie, the chosen team will be the first to fight. Once on sortie, the first 4 teams can be used freely to fight consecutive enemy teams, with the aim to defeat all of them.
Every map has fixed day or night battle conditions. Note that the snow background does not affect battle conditions.
After winning a battle, the following options will be available, from left to right, top to bottom:
- Restore: Use 'Army Provisions' item to fully heal the currently selected team.
- If there are any swords in the team not at full Sakura Fubuki status (100), it is also possible to use items to relieve their Fatigue.
- Return to citadel: End the battle and return to the citadel, taking all earned Otoshidama with you.
- Warning: the game will not ask to confirm your choice, so click carefully!
- Change teams: Swap your current team out for another team. However, you cannot switch to a team that is currently on expedition.
- Note that the 5th team cannot be used or swapped to in this event, regardless of whether the team is on expedition or not.
- Continue: Proceed to the next wave with the currently selected team
Additionally, clicking the tab (行動選択) on the actions panel will hide these options, allowing the player to assess the enemy's formation and scenario to choose the most appropriate team to use. Clicking it again restores the panel.
Note:
- Once a team has been changed out, that team cannot be used again for the remainder of the sortie, so make sure to time your team swaps carefully to avoid being disadvantaged by the changed match conditions. Do take the time to find a team formation that will be advantageous in battle.
- Using the baton allows you to use a team that has been changed out.
- Teams participating in the sortie will receive their share of EXP upon the completion of the final wave, or upon returning to the citadel. All swords in a team will receive the same amount of EXP irrespective of their performance and participation in fights.
- If your team captain is heavily injured, the 'Continue fighting with the current team' option will be disabled. You can either use the 'Army provisions' item under the 'Restore team' option to continue fighting, or choose the 'Change teams' and 'Return to citadel' options.
Otoshidama[]
Defeating enemies during the event will yield Otoshidama, which can be collected at the end of the sortie or cashed in earlier than usual by returning to the citadel between matches. Completing the entire sortie will also apply a x2 multiplier to the amount of Otoshidama collected, and all Otoshidama collected will be kept in the event of being forced back to the citadel due to losing or retreating.
Rewards will be received after accumulating certain numbers of Otoshidama. Please refer to the Rewards section for details. The total number of Otoshidama collected is displayed in the upper right area of the event page.
Special Items[]
The following items may be used during the event sorties. These items may be claimed as rewards for collecting Otoshidama at certain numbers, or may be purchased at the Shop.
Army Provisions: While on a Regiment Battle sortie, this restores the health of all members of the currently selected team, including swords that are no longer able to battle.
Triple Boxes: Using this before going on a sortie will increase the Otoshidama earned by 3 times, and does not consume a pass.
Triple Boxes Set: A purchasable set of 5. Using this before going on a sortie will increase the Otoshidama earned by 3 times, and does not consume a pass.
Decuple Box: Using this before going on a sortie will increase the Otoshidama earned by 10 times, and does not consume a pass. Only 1 box may be purchased per day per person.
Baton: Enables the player to reuse a team that has previously been used in a run.
Note: These items are for the Regiment Battle event only. Once the event ends, any unused items will vanish.
Chaos Mode[]
"Chaos Mode" is a more difficult battle that can occur at random after completing a battle. It consists of five different maps, each with its own conditions. When playing on the Expert stage, the Chaos map that will appear is random, but when playing on Easy, Normal, or Hard, only War of Day Battles will appear. See the section below for the list of maps.
- Chaos Mode is not guaranteed to appear after clearing the Expert stage.
- War of Day Battles is not guaranteed to appear after clearing any of the four stages.
- If you go to any map apart from the Chaos Mode map, it will disappear upon your return. It will appear at random after clearing the Expert map.
- War of Day Battles will appear at random after clearing any of the four maps.
- It is also possible to cancel the Chaos Mode by clicking on it repeatedly.
Chaos Mode Maps[]
In Chaos Mode, the map can be any of the five different maps, each with its own characteristics. Plan your battles by forming a suitable team before proceeding. See this section for more information regarding the specific maps.
Rewards[]
Rewards | Otoshidama Needed | Rewards | Otoshidama Needed | Rewards | Otoshidama Needed | ||
---|---|---|---|---|---|---|---|
Army Provisions x1 | 30 | Army Provision x1 | 22500 | Travel Kit x1 | 75000 | ||
Triple Box x1 | 100 | Aoge (Horse) x1 | 25000 | Steel x1500 | 80000 | ||
Request Token x1 | 300 | Travel Garb x1 | 27500 | Triple Box x1 | 85000 | ||
Help Token x1 | 500 | Shieldman (Gold) x1 | 30000 | Letter Set x1 | 90000 | ||
Heavy Infantry (Gold) x1 | 750 | Pine Ofuda x1 | 32500 | Gramophone x1 | 95000 | ||
Kage (Horse) x1 | 1000 | Triple Box x1 | 35000 | Goke Kanemitsu | 100000 | ||
Expedition Recall Pigeon x1 | 2000 | Travel Kit x1 | 37500 | Request Token x3 | 105000 | ||
Triple Box x1 | 3000 | Army Provision x1 | 40000 | Help Token x5 | 110000 | ||
Charcoal x1000 | 4000 | Archer (Gold) x1 | 42500 | Charcoal x3000 Coolant x3000 |
115000 | ||
Coolant x1000 | 5000 | Letter Set x1 | 45000 | Oochidori Juumonji Yari | 120000 | ||
Whetstone x1000 | 6000 | Catapult (Gold) x1 | 47500 | Whetstone x3000 Steel x3000 |
125000 | ||
Steel x1000 | 7000 | Daihannya Nagamitsu | 50000 | Night Winter Garden - Shoji - Lighting 1 (Background) | 130000 | ||
Heavy Cavalry (Gold) x1 | 8000 | Triple Box x1 | 52500 | Fuji Ofuda x1 | 135000 | ||
Baton x1 | 9000 | Musketeer (Gold) x1 | 55000 | Koban x1500 | 140000 | ||
Plum Ofuda x1 | 10000 | Army Provision x1 | 57500 | Letter Set x1 Travel Garb x1 Travel Kit x1 |
145000 | ||
Sennin Dango x1 | 12000 | Travel Garb x1 | 60000 | Fukushima Mitsutada | 150000 | ||
Triple Box x1 | 14000 | Charcoal x1500 | 62500 | Night Winter Garden - Shoji - Lighting 2 (Background) | 170000 | ||
Elite (Gold) x1 | 16000 | Coolant x1500 | 65000 | Goke Kanemitsu | 200000 | ||
Bamboo Ofuda x1 | 18000 | Whetstone x1500 | 67500 | One Bite Dango x6 | 250000 | ||
Spearman (Gold) x1 | 20000 | Oodenta Mitsuyo | 70000 | Goke Kanemitsu | 300000 |
Event Missions[]
In the Event of Internet Disconnections[]
During the event, if the game is interrupted due to connection issues, it may be possible to continue playing from where the interruption occurred after logging in within 24 hours of the disconnection.
Clicking the green button (はい) will allow the player to continue from the last point prior to disconnecting, while clicking the black button (いいえ) will end the run and return the team to the citadel.
If the interruption occurred after a battle has begun, the battle will be considered completed with the outcome decided. If the outcome was a defeat, the player will be returned to the citadel with the Otoshidama number reflecting this outcome.
Notes[]
- Teams under the following conditions may not participate in this event:
- The team slot has yet to be unlocked
- The team is on an expedition
- The team has members in the Repair room
- The team captain is heavily injured
- Injuries and lost troops will be healed upon returning to the citadel.
- Fatigue will accumulate during sorties.
- A sword will not break even when continuing while heavily injured; instead, he will not participate in the next battle.
- As swords do not break in the event maps, any equipped Omamori will not be consumed.
- There are no sword drops outside of the boss fights.
- Battles fought during this event will count towards completing Missions.
- There is no level cap for earning experience points.
- Battle formations are not chosen in this event.
- Victories and defeats during this event will not be reflected in your Battle Records.
- The Kebiishi will not appear.
- Whether a drop appears at the end of the map or not depends only on the battle results of the last wave. (ex. a C Rank on the final wave will have no drop).
Stages[]
This section is based on player-aggregated data and may be incomplete.
Each wave's battle conditions are fixed; however, enemy patterns may vary slightly.
Battlefield Conditions | Description and details |
---|---|
Daytime Battles (by default) |
|
Night Battles (夜戦) |
|
Urban Battles (市街戦) |
|
Indoor Battles (屋内戦) |
|
Castle Battles (城内戦) |
|
Rain Battles (雨戦) |
|
Morning Battles (朝戦) |
|
Drizzle Battles (霧雨) |
|
- Difficulty level: ★
- Number of waves: 10
- Otoshidama per wave: 11 (S rank); 8 (A rank); 7 (B & C rank)
- Base experience per wave: 300 (Affected by Ranking Bonus)
- Otoshidama multiplier for clearing the map: 2x
Wave | Enemies | Note |
---|---|---|
1 (Daytime Battles) |
||
2 (Daytime Battles) |
||
3 (Outdoor Night Battles) |
||
4 (Daytime Battles) |
||
5 (Daytime Battles) |
||
6 (Outdoor Night Battles) |
||
7 (Daytime Battles) |
||
8 (Daytime Battles) |
||
9 (Outdoor Night Battles) |
||
10 (Daytime Battles) |
Node | Sword Type | Swords |
---|---|---|
10 | Tantou | |
Wakizashi | ||
Uchigatana | ||
Ootachi |
- Difficulty level: ★★
- Number of waves: 10
- Otoshidama per wave: 14 (S rank); 10 (A rank); 9 (B & C rank)
- Base experience per wave: 450 (Affected by Ranking Bonus)
- Otoshidama multiplier for clearing the map: 2x
Wave | Enemies | Note |
---|---|---|
1 (Daytime Battles) |
||
2 (Daytime Battles) |
||
3 (Daytime Battles) |
||
4 (Outdoor Night Battles) |
||
5 (Outdoor Night Battles) |
||
6 (Daytime Battles) |
||
7 (Daytime Battles) |
||
8 (Daytime Battles) |
||
9 (Urban Night Battles) |
||
10 (Indoor Night Battles) |
||
Node | Sword Type | Swords |
---|---|---|
10 | Tantou | |
Wakizashi | ||
Uchigatana | ||
Ootachi |
- Difficulty level: ★★★★
- Number of waves: 10
- Otoshidama per wave: 18 (S rank); 13 (A rank); 12 (B & C rank)
- Base experience per wave: 600 (Affected by Ranking Bonus)
- Otoshidama multiplier for clearing the map: 2x
Wave | Enemies | Note |
---|---|---|
1 (Daytime Battles) |
||
2 (Outdoor Night Battles) |
||
3 (Daytime Battles) |
High speed Yari, fixed 6 damage | |
High speed Yari, fixed 7 damage | ||
High speed Yari, fixed 6 damage | ||
High speed Yari, fixed 7 damage | ||
High speed Yari, fixed 7 damage | ||
4 (Daytime Battles) |
||
High speed Yari, fixed 7 damage | ||
High speed Yari, fixed 8 damage | ||
High speed Yari, fixed 7 damage | ||
5 (Indoor Night Battles) |
||
High speed Yari, fixed 6 damage | ||
6 (Outdoor Night Battles) |
Dangerous kunai | |
Dangerous kunai | ||
7 (Outdoor Night Battles) |
||
8 (Urban Daytime Battles) |
High speed Yari, fixed 7 damage | |
High speed Yari, fixed 6 damage | ||
High speed Yari, fixed 7 damage | ||
High speed Yari, fixed 7 damage | ||
9 (Urban Daytime Battles) |
High speed Yari, fixed 6 damage | |
High speed Yari, fixed 6 damage | ||
10 (Indoor Night Battles) |
||
Node | Sword Type | Swords |
---|---|---|
10 | Tantou | |
Wakizashi | ||
Uchigatana | ||
Tachi | ||
Ootachi |
- Difficulty level: ★★★★★★
- Number of waves: 10
- Otoshidama per wave: 24 (S rank); 17 (A rank); 15 (B & C rank)
- Base experience per wave: 800 (Affected by Ranking Bonus)
- Otoshidama multiplier for clearing the map: 2x
Wave | Enemies | Note |
---|---|---|
1 (Indoor Battles) |
||
2 (Urban Daytime Battles) |
High speed Yari, fixed 5-6 damage | |
3 (Daytime Battles) |
||
4 (Night Battles) |
Dangerous kunai | |
5 (Daytime Battles) |
High speed Yari, fixed 6 damage | |
6 (Daytime Battles) |
||
7 (Urban Daytime Battles) |
||
High speed Yari, fixed 6 damage | ||
8 (Urban Daytime Battles) |
||
9 (Urban Night Battles) |
Dangerous kunai | |
Dangerous kunai | ||
10 (Daytime Battles) |
High speed Yari, fixed 6-7 damage |
Chaos Mode Stages[]
This section is based on player-aggregated data and may be incomplete.
Battlefield Conditions | Description and details |
---|---|
Daytime Battles (by default) |
|
Night Battles (夜戦) |
|
Urban Battles (市街戦) |
|
Indoor Battles (屋内戦) |
|
Castle Battles (城内戦) |
|
Rain Battles (雨戦) |
|
Morning Battles (朝戦) |
|
Drizzle Battles (霧雨) |
|
- Difficulty level: ★★
- Number of waves: 10
- Otoshidama per wave: 15 (S rank); 11 (A rank); 10 (B & C rank)
- Base experience per wave: 300 (Affected by Ranking Bonus)
- Otoshidama multiplier for clearing the map: 2x
Wave | Enemies | Note |
---|---|---|
1 (Daytime Battles) |
||
2 (Daytime Battles) |
||
3 (Daytime Battles) |
||
4 (Daytime Battles) |
||
5 (Daytime Battles) |
||
6 (Daytime Battles) |
||
7 (Daytime Battles) |
||
8 (Daytime Battles) |
||
9 (Daytime Battles) |
||
10 (Daytime Battles) |
File:Uchi b-gr.png | |
File:Uchi b-gr.png | ||
File:Uchi b-gr.png | ||
File:Uchi b-gr.png | ||
File:Uchi b-gr.png |
- Difficulty level: ★★★
- Number of waves: 10
- Otoshidama per wave: 20 (S rank); 14 (A rank); 13 (B & C rank)
- Base experience per wave: 450 (Affected by Ranking Bonus)
- Otoshidama multiplier for clearing the map: 2x
Wave | Enemies | Note |
---|---|---|
1 (Daytime Battles) |
||
2 (Daytime Battles) |
||
3 (Daytime Battles) |
||
4 (Daytime Battles) |
||
5 (Daytime Battles) |
||
6 (Daytime Battles) |
||
7 (Daytime Battles) |
||
8 (Daytime Battles) |
||
9 (Daytime Battles) |
||
10 (Daytime Battles) |
File:Uchi c-gr.png |
- Difficulty level: ★★★★★
- Number of waves: 10
- Otoshidama per wave: 23 (S rank); 17 (A rank); 15 (B & C rank)
- Base experience per wave: 600 (Affected by Ranking Bonus)
- Otoshidama multiplier for clearing the map: 2x
Wave | Enemies | Note |
---|---|---|
1 (Daytime Battles) |
||
2 (Daytime Battles) |
||
3 (Daytime Battles) |
||
4 (Daytime Battles) |
||
5 (Daytime Battles) |
||
6 (Daytime Battles) |
||
7 (Daytime Battles) |
||
8 (Daytime Battles) |
||
9 (Daytime Battles) |
||
10 (Daytime Battles) |
||
- Difficulty level: ★★★★★★★
- Number of waves: 10
- Otoshidama per wave: 32 (S rank); 23 (A rank); 21 (B & C rank)
- Base experience per wave: 1200 (Affected by Ranking Bonus)
- Otoshidama multiplier for clearing the map: 2x
Wave | Enemies | Note |
---|---|---|
1 (Daytime Battles) |
||
2 (Daytime Battles) |
||
3 (Daytime Battles) |
||
4 (Daytime Battles) |
||
5 (Daytime Battles) |
||
6 (Daytime Battles) |
||