In Regiment Battle (連隊戦), enemy waves will come one after another! Defeat them by using the ability to switch teams mid-battle! To enter the event, select the banner from the sortie page.
Event Period: 21 December 2021 (Tue) 18:00 until 14 January 2022 (Fri) 13:00 Japan Standard Time.
How to Play[]
General[]
Event passes are required to participate in the 'Regiment Battle' event. Each sortie uses up 1 pass. The maximum number of passes that can be stored is 6, and can be replenished with 1800 koban. 3 passes are automatically replenished for free every day at 5:00 and 17:00 JST.
There are 4 maps in this event: Easy, Normal, Difficult and Expert. Ookanehira, Nenekirimaru and Sanchoumou have a chance of dropping from the final wave of the Expert and Chaos mode maps.
As usual, clearing a map will open up the next one.
Event Sortie Rules[]
When going on sortie, the chosen team will be the first to fight. Once on sortie, all 4 teams can be used freely to fight consecutive enemy teams, with the aim to defeat all of them. Every map has fixed day or night battle conditions. *Note that the snow background does not affect battle conditions.
After winning a battle, the following options will be available, from top to bottom, left to right:
- Continue: Proceed to the next wave with the currently selected team
- Restore: Use 'Army Provisions' item to fully heal the currently selected team
- Not available if the whole team is at full health
- Does not relieve sword fatigue
- Warning: the game will not ask to confirm your choice, so click carefully!
- Change teams: Swap your current team out for another team. However, you cannot switch to a team that is currently on expedition.
- Return to the citadel: End the battle and return to the citadel, taking all earned Otoshidama with you.
Additionally, pressing the large red button under the wave counter will hide these options, allowing the player to assess the enemy's formation and scenario to pick out the most appropriate team to use. Pressing it again restores the panel.
Note:
- Once a team has been changed out, that team cannot be used again for the remainder of the sortie, so make sure to time your team swaps carefully to avoid being disadvantaged by the changed match conditions. Do take the time to find a team formation that will be advantageous in battle.
- Teams participating in the sortie will receive their share of XP upon the completion of the final wave, or upon returning to the citadel. All swords in a team will receive the same amount of XP irrespective of their performance and participation in fights.
- If your team captain is heavily injured, the 'Continue fighting with the current team' option will be disabled. You can either use the 'Army provisions' item under the 'Restore team' option to continue fighting, or choose the 'Change teams' and 'Return to citadel' options.
Otoshidama[]
Defeating enemies during the event will yield Otoshidama, which can be collected at the end of the sortie or cashed in earlier than usual by returning to the citadel between matches. Completing the entire sortie will also apply a small multiplier to the amount of Otoshidama collected that scales with the chosen map's difficulty, though being forced back to the citadel due to losing will only yield 30% of the total count.
Rewards will be received after winning certain numbers of Otoshidama. Please refer to the Rewards section for details. The current number of Otoshidama collected is displayed next to the event banner.
Special Items[]
The following items may be used during the event sorties. These items may be claimed as rewards for collecting Otoshidama at certain numbers, or may be purchased at the Shop.
Army Provisions: While on a Regiment Battle sortie, this restores the health of all members of the currently selected team, including swords that are no longer able to battle.
Triple Boxes: Using this before going on a sortie will increase the Otoshidama earned by 3 times.
Triple Boxes Set: A purchasable set of 5. Using this before going on a sortie will increase the Otoshidama earned by 3 times.
Decuple Box: Using this before going on a sortie will increase the Otoshidama earned by 10 times. Only 1 box may be purchased per day per person.
Baton: Enables the player to reuse a team that has previously been used in a run.
Note: These items are for the Regiment Battle event only. Once the event ends, any unused items will vanish.
Chaos Mode[]
"Chaos Mode" will be unlocked once you have completed the Expert map. There is a certain chance of it appearing when you clear the Expert Map. It consists of four types of stages "War of Day and Night", "War of Night Battles", "War of Attrition" and "War of Long Range Battles" in which one type will appear at random.
- There is a chance that Chaos Mode will not appear when you clear the Expert map.
- If you go to any map apart from the Chaos Mode map, it will disappear upon your return. It will appear at random after clearing the Expert map.
- It is also possible to cancel the Chaos Mode by clicking on it repetitively.
Chaos Mode Stages[]
This time for Chaos Mode, the map can be either one of the four different types of stages where in each has its own characteristics. Plan your battles by forming a suitable team before proceeding.
Rewards[]
Rewards | Otoshidama Needed | Rewards | Otoshidama Needed | Rewards | Otoshidama Needed | ||
---|---|---|---|---|---|---|---|
Army Provisions x1 | 30 | Army Provision x1 | 22500 | Travel Kit | 75000 | ||
Triple Box x1 | 100 | Aoge (Horse) x1 | 25000 | Steel x1500 | 80000 | ||
Request Token x1 | 300 | Travel Garb x1 | 27500 | Triple Box x1 | 85000 | ||
Help Token x1 | 500 | Gold Shieldmen x1 | 30000 | Letter Set x1 | 90000 | ||
Gold Heavy Infantry x1 | 750 | Pine Ofuda x1 | 32500 | Gramophone x1 | 95000 | ||
Kage (Horse) x1 | 1000 | Triple Box x1 | 35000 | Fukushima Mitsutada | 100000 | ||
Expedition Recall Pigeon x1 | 2000 | Travel Kit x1 | 37500 | Request Token x3 | 105000 | ||
Triple Box x1 | 3000 | Army Provision x1 | 40000 | Help Token x5 | 110000 | ||
Charcoal x1000 | 4000 | Gold Archers x1 | 42500 | Charcoal x3000 | 115000 | ||
Coolant x1000 | 5000 | Letter Set x1 | 45000 | Coolant x3000 | 120000 | ||
Whetstone x1000 | 6000 | Gold Catapults x1 | 47500 | Whetstone x3000 | 125000 | ||
Steel x1000 | 7000 | Koryuu Kagemitsu | 50000 | Steel x3000 | 130000 | ||
Gold Heavy Cavalry x1 | 8000 | Triple Box x1 | 52500 | Fuji Ofuda x1 | 135000 | ||
Baton x1 | 9000 | Gold Musketeers x1 | 55000 | Travel Garb x1 | 140000 | ||
Plum Ofuda x1 | 10000 | Army Provision x1 | 57500 | Travel Kit x1 | 145000 | ||
Sennin Dango x1 | 12000 | Travel Garb x1 | 60000 | Letter Set x1 | 150000 | ||
Triple Box x1 | 14000 | Charcoal x1500 | 62500 | Fukushima Mitsutada | 200000 | ||
Gold Elite x1 | 16000 | Coolant x1500 | 65000 | Fukushima Mitsutada | 300000 | ||
Bamboo Ofuda x1 | 18000 | Whetstone x1500 | 67500 | ||||
Gold Spearmen x1 | 20000 | Daihannya Nagamitsu | 70000 |
Event Missions[]
In the Event of Internet Disconnections[]
During the event, if the game is interrupted due to connection issues, it may be possible to continue playing from where the interruption occurred after logging in again and data recovery.
Furthermore, if the interruption occurred after a battle has begun, the battle will be considered completed with the outcome decided. If the outcome was a defeat, the player will be returned to the citadel with the Otoshidama number reflecting this outcome.
Notes[]
- Teams under the following conditions may not participate in this event:
- The team slot has yet to be unlocked
- The team is on an expedition
- The team has members in the Repair room
- The team captain is heavily injured
- Injuries and lost troops will be healed upon returning to the citadel.
- Fatigue will accumulate during sorties.
- A sword will not break even when continuing while heavily injured; instead, he will not participate in the next battle.
- As swords do not break in event maps, any equipped Omamori will not be consumed.
- There are no sword drops outside of the boss fights.
- Battles fought during this event will count towards completing Missions.
- There is no level cap for earning experience points.
- Battle formations are not chosen in this event.
- Victories and defeats during this event will not be reflected in your Battle Records.
- The Kebiishi will not appear.
- Whether a drop appears at the end of the map or not depends only on the battle results of the last wave. (ex. a C Rank on the final wave will have no drop).
Stages[]
Each wave's battle conditions are fixed; however, enemy patterns may vary slightly.
Battlefield Conditions | Description and details |
---|---|
Daytime Battles (by default) |
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Night Battles (夜戦) |
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Urban Battles (市街戦) |
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Indoor Battles (屋内戦) |
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Castle Battles (城内戦) |
|
Rain Battles (雨戦) |
|
Morning Battles (朝戦) |
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Drizzle Battles (霧雨) |
|
- Difficulty level: ★
- Number of waves: 5
- Otoshidama per wave: 15 (S rank); 11 (A rank); 10 (B & C rank)
- Base experience per wave: 300 (Affected by Ranking Bonus)
- Otoshidama multiplier for clearing the map: 1.0x
Wave | Enemies | Note |
---|---|---|
1 (Daytime Battles) |
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2 (Outdoor Night Battles) |
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3 (Night Battles) |
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4 (Daytime Battles) |
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5 (Daytime Battles) |
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- Difficulty level: ★★
- Number of waves: 8
- Otoshidama per wave: 22 (S rank); 16 (A rank); 15 (B rank); 8 (C rank)
- Base experience per wave: 450 (Affected by Ranking Bonus)
- Otoshidama multiplier for clearing the map: 1.2x
Wave | Enemies | Note |
---|---|---|
1 (Daytime Battles) |
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2 (Daytime Battles) |
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3 (Outdoor Night Battles) |
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4 (Outdoor Night Battles) |
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5 (Daytime Battles) |
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6 (Daytime Battles) |
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7 (Urban Night Battles) |
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8 (Indoor Night Battles) |
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- Difficulty level: ★★★★
- Number of waves: 10
- Otoshidama per wave: 22 (S rank); 16 (A rank); 15 (B & C rank)
- Base experience per wave: 600 (Affected by Ranking Bonus)
- Otoshidama multiplier for clearing the map: 1.5x
Wave | Enemies | Note |
---|---|---|
1 (Daytime Battles) |
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2 (Daytime Battles) |
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3 (Daytime Battles) |
High speed Yari, fixed 7 damage | |
High speed Yari, fixed 7 damage | ||
High speed Yari, fixed 7 damage | ||
High speed Yari, fixed 7 damage | ||
High speed Yari, fixed 7 damage | ||
4 (Daytime Battles) |
||
High speed Yari, fixed 7 damage | ||
High speed Yari, fixed 8 damage | ||
High speed Yari, fixed 7 damage | ||
5 (Indoor Night Battles) |
||
High speed Yari, fixed 6 damage | ||
6 (Outdoor Night Battles) |
Dangerous kunai | |
Dangerous kunai | ||
7 (Outdoor Night Battles) |
||
8 (Urban Daytime Battles) |
High speed Yari, fixed 7 damage | |
High speed Yari, fixed 6 damage | ||
High speed Yari, fixed 7 damage | ||
High speed Yari, fixed 7 damage | ||
9 (Urban Daytime Battles) |
High speed Yari, fixed 6 damage | |
High speed Yari, fixed 6 damage | ||
10 (Indoor Night Battles) |
||
- Difficulty level: ★★★★★★
- Number of waves: 10
- Otoshidama per wave: 25 (S rank); 18 (A rank); 17 (B & C rank)
- Base experience per wave: 800 (Affected by Ranking Bonus)
- Otoshidama multiplier for clearing the map: 2.0x
Wave | Enemies | Note |
---|---|---|
1 (Indoor Battles) |
||
2 (Urban Daytime Battles) |
||
High speed Yari, fixed 5-6 damage | ||
3 (Daytime Battles) |
||
4 (Night Battles) |
Dangerous kunai | |
5 (Daytime Battles) |
High speed Yari, fixed 6 damage | |
6 (Daytime Battles) |
||
7 (Urban Daytime Battles) |
||
High speed Yari, fixed 6 damage | ||
8 (Urban Daytime Battles) |
||
9 (Urban Night Battles) |
Dangerous kunai | |
Dangerous kunai | ||
10 (Daytime Battles) |
Chaos Mode Stages[]
Battlefield Conditions | Description and details |
---|---|
Daytime Battles (by default) |
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Night Battles (夜戦) |
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Urban Battles (市街戦) |
|
Indoor Battles (屋内戦) |
|
Castle Battles (城内戦) |
|
Rain Battles (雨戦) |
|
Morning Battles (朝戦) |
|
Drizzle Battles (霧雨) |
|
- Difficulty level: ★★★★★★
- Number of waves: 10
- Otoshidama per wave: 33 (S rank); 24 (A rank); 22 (B & C rank)
- Base experience per wave: 1200
- Otoshidama multiplier for clearing the map: 2.0x
Wave | Enemies | Note |
---|---|---|
1 (Indoor Battles) |
||
2 (Urban Daytime Battles) |
||
3 (Daytime Battles) |
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4 (Night Battles) |
||
5 (Night Battles) |
||
6 (Daytime Battles) |
High speed Yari, fixed 9 damage | |
7 (Daytime Battles) |
||
8 (Urban Night Battles) |
High speed Yari, fixed 9 damage | |
9 (Urban Daytime Battles) |
||
10 (Urban Night Battles) |
||
- Difficulty level: ★★★★★★
- Number of waves: 10
- Otoshidama per wave: 33 (S rank); 24 (A rank); 22 (B & C rank)
- Base experience per wave: 1200
- Otoshidama multiplier for clearing the map: 2.0x
Wave | Enemies | Note |
---|---|---|
1 (Indoor Night Battles) |
||
2 (Urban Night Battles) |
||
3 (Night Battles) |
||
4 (Night Battles) |
||
5 (Daytime Battles) |
||
6 (Night Battles) |
High speed Yari, fixed 9 damage | |
7 (Night Battles) |
||
8 (Urban Daytime Battles) |
||
9 (Urban Daytime Battles) |
||
10 (Urban Night Battles) |
- Difficulty level: ★★★★★★
- Number of waves: 10
- Otoshidama per wave: 33 (S rank); 24 (A rank); 22 (B & C rank)
- Base experience per wave: 1200
- Otoshidama multiplier for clearing the map: 2.0x
Wave | Enemies | Note |
---|---|---|
1 (Indoor Night Battles) |
||
2 (Urban Daytime Battles) |
||
3 (Daytime Battles) |
||
4 (Night Battles) |
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5 (Daytime Battles) |
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6 (Daytime Battles) |
||
7 (Daytime Battles) |
||
8 (Night Battles) |
||
9 (Urban Daytime Battles) |
||
10 (Urban Daytime Battles) |
- Difficulty level: ★★★★★★
- Number of waves: 10
- Otoshidama per wave: 33 (S rank); 24 (A rank); 22 (B & C rank)
- Base experience per wave: 1200
- Otoshidama multiplier for clearing the map: 2.0x
Wave | Enemies | Note |
---|---|---|
1 (Indoor Night Battles) |
||
2 (Urban Daytime Battles) |
||
3 (Daytime Battles) |
||
4 (Night Battles) |
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5 (Daytime Battles) |
||
6 (Daytime Battles) |
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7 (Daytime Battles) |
||
8 (Urban Night Battles) |
||
9 (Urban Daytime Battles) |
||
10 (Urban Daytime Battles) |