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161220 eventregiment banner2
In Regiment Battle (連隊戦), enemy waves will come one after another! Defeat them by using the ability to switch teams mid-battle! To enter the event, select the banner from the sortie page.

Event Period: 17 December 2020 (Thur) 17:30 until 14 January 2021 (Thur) 13:00 Japan Standard Time.

14 Jan 2021 13:00 +0900 until event's over!

How to Play[]

General[]

Event passes are required to participate in the 'Regiment Battle' event. Each sortie uses up 1 pass. The maximum number of passes that can be stored is 3, and can be replenished with 900 koban. Passes are automatically replenished for free every day at 5:00 and 17:00 JST.

Warning1

1 pass consume warning

Warning2

Not enough passes left warning

Warning3

Purchasing passes warning

There are 4 maps in this event: Easy, Normal, Difficult and Expert. Ookanehira, Nenekirimaru and Sanchoumou have a chance of dropping from the final wave of the Expert and Chaos mode maps.

As usual, clearing a map will open up the next one.

Event Sortie Rules[]

When going on sortie, the chosen team will be the first to fight. Once on sortie, all 4 teams can be used freely to fight consecutive enemy teams, with the aim to defeat all of them. Every map has fixed day or night battle conditions. *Note that the snow background does not affect battle conditions.

Battle options1

If your team is at full health, there is no "Restore" option.

Battle options2

If you change your team, you can't choose it again in the same sortie.

After winning a battle, the following options will be available, from top to bottom, left to right:

  • Continue: Proceed to the next wave with the currently selected team
  • Restore: Use 'Army Provisions' item to fully heal the currently selected team
    • Not available if the whole team is at full health
    • Does not relieve sword fatigue
    • Warning: the game will not ask to confirm your choice, so click carefully!
  • Change teams: Swap your current team out for another team. However, you cannot switch to a team who is currently on expedition.
  • Return to the citadel: End the battle and return to the citadel, taking all earned Otoshidama with you.

Additionally, pressing the large red button under the wave counter will hide these options, allowing the player to assess the enemy's formation and scenario to pick out the most appropriate team to use. Pressing it again restores the panel.

Note:

  • Once a team has been changed out, that team cannot be used again for the remainder of the sortie, so make sure to time your team swaps carefully to avoid being disadvantaged by the changed match conditions. Do take the time to find a team formation that will be advantageous in battle.
  • Teams participated in the sortie will receive their share of XP upon the completion of the final wave, or upon returning to the citadel. All swords in a team will receive the same amount of XP irrespective of their performance and participation in fights.
  • If your team captain is heavily injured, the 'Continue fighting with the current team' option will be disabled. You can either use the 'Army provisions' item under the 'Restore team' option to continue fighting, or choose the 'Change teams' and 'Return to citadel' options.

Otoshidama[]

Defeating enemies during the event will yield Otoshidama, which can be collected at the end of the sortie or cashed in earlier than usual by returning to the citadel between matches. Completing the entire sortie will also apply a small multiplier to the amount of Otoshidama collected that scales with the chosen map's difficulty, though being forced back to the citadel due to losing will only yield 30% of the total count.

Rewards will be received after winning certain numbers of Otoshidama. Please refer to the Rewards section for details. The current number of Otoshidama collected is displayed next to the event banner.

Special Items[]

The following items may be used during the event sorties. These items may be claimed as rewards for collecting Otoshidama at certain numbers, or may be purchased at the Shop.

Shop-ArmyProvision

Army Provisions: While on a Regiment Battle sortie, this restores the health of all members of the currently selected team, including swords that are no longer able to battle.

Shop-TripleBox

Triple Boxes: Using this before going on a sortie will increase the Otoshidama earned by 3 times.

Shop-QuintupleBox

Triple Boxes Set: A purchasable set of 5. Using this before going on a sortie will increase the Otoshidama earned by 3 times.

Shop-DecupleBox

Decuple Box: Using this before going on a sortie will increase the Otoshidama earned by 10 times. Only 1 box may be purchased per day per person.

Shop-Baton

Baton: Enables the player to reuse a team that has previously been used in a run.

Note: These items are for the Regiment Battle event only. Once the event ends, any unused items will vanish.

Chaos Mode[]

171219 RegimentBattle3-ChaosMode

"Chaos Mode" will be unlocked once you have completed the Expert map. There is a certain chance of it appearing when you clear the Expert Map. It consists of four types of stages "War of Day and Night", "War of Night Battles", "War of Attrition" and "War of Long Range Battles" in which one type will appear at random.

  • There is a chance that Chaos Mode will not appear when you clear the Expert map.
  • If you go to any map apart from the Chaos Mode map, it will disappear upon your return. It will appear at random after clearing the Expert map.
  • It is also possible to cancel the Chaos Mode by clicking on it repetitively.

Chaos Mode Stages[]

This time for Chaos Mode, the map can be either one of the four different type of stages where in each has it's own characteristics. Plan your battles by forming the suitable team before proceeding.

Stages Description
Regiment Battle 3 - War of Day and Night War of Day and Night (昼夜の乱): there will be interchanging Day and Night stages
Regiment Battle 3 - War of Night Battles War of Night Battles (夜戦の乱): will consist of mostly Night stages
Regiment Battle 3 - War of Attrition War of Attrition (堅牢の乱): enemies that appear will mostly be of those that equip Shield and Heavy Cavalry troops
Regiment Battle 3 - War of Long Range Battles War of Long Range Battles (遠戦の乱): enemies that appear will mostly be of those that equip Archers and Musket troops

Rewards[]

Rewards Otoshidama Needed   Rewards Otoshidama Needed   Rewards Otoshidama Needed
Army Provisions x1 30 Army Provision x1 22500 Steel x1500 75000
Triple Box x1 100 Aoge (Horse) x1 25000 Shizukagata Naginata 80000
Request Token x1 300 Travel Garb x1 27500 Triple Box x1 85000
Help Token x1 500 Gold Shieldmen x1 30000 Letter Set x1 90000
Gold Heavy Infantry x1 750 Pine Ofuda x1 32500 Gramophone x1 95000
Kage (Horse) x1 1000 Triple Box x1 35000 Oochidori Juumonji Yari 100000
Expedition Recall Pigeon x1 2000 Travel Kit x1 37500 Request Token x3 105000
Triple Box x1 3000 Army Provision x1 40000 Help Token x5 110000
Charcoal x1000 4000 Gold Archers x1 42500 Charcoal x3000 115000
Coolant x1000 5000 Letter Set x1 45000 Coolant x3000 120000
Whetstone x1000 6000 Gold Catapults x1 47500 Whetstone x3000 125000
Steel x1000 7000 Tomoegata Naginata 50000 Steel x3000 130000
Gold Heavy Cavalry x1 8000 Triple Box x1 52500 Fuji Ofuda x1 135000
Baton x1 9000 Gold Musketeers x1 55000 Travel Garb x1 140000
Plum Ofuda x1 10000 Army Provision x1 57500 Travel Kit x1 145000
Sennin Dango x1 12000 Travel Garb x1 60000 Letter Set x1 150000
Triple Box x1 14000 Charcoal x1500 62500 Oochidori Juumonji Yari 200000
Gold Elite x1 16000 Coolant x1500 65000 Oochidori Juumonji Yari 300000
Bamboo Ofuda x1 18000 Whetstone x1500 67500
Gold Spearmen x1 20000 Travel Kit x1 70000

Event Missions[]

Mission Name

Mission Icon

Content Reward
Charcoal Steel Coolant Whetstone Other
難易度:易を攻略せよ Clear the Easy map 50 50 50 50 1 Request Token
難易度:普を攻略せよ Clear the Normal map 100 100 100 100 1 Request Token
難易度:難を攻略せよ Clear the Difficult map 150 150 150 150 1 Request Token
難易度:超難を攻略せよ Clear the Expert map 200 200 200 200 1 Request Token
連隊戦にて勝利A以上を200回達成 Win 200 battles in the Regiment Battle with Rank A or above 100 0 0 0 Army Provisions x1
Bronze Spearman x1

Mission Name

Mission Icon

Content Reward
Charcoal Steel Coolant Whetstone Other
連隊戦にて勝利A以上を400回達成 Win 400 battles in the Regiment Battle with Rank A or above 0 100 0 0 Triple Boxes x1
Silver Light Infantry x1
Silver Archers x1
連隊戦にて勝利A以上を600回達成 Win 600 battles in the Regiment Battle with Rank A or above 0 0 100 0 Army Provisions x1
Gold Spearmen x1
連隊戦にて勝利A以上を800回達成 Win 800 battles in the Regiment Battle with Rank A or above 0 0 0 100 Triple Boxes x1
Fuji Ofuda x1
連隊戦の敵部隊を50回撃破 Engage in battle with the enemy in the Regiment Battle event and win 50 times. 50 0 0 0 Triple Boxes x1
Bronze Light Infantry x1
連隊戦の敵部隊を100回撃破 Engage in battle with the enemy in the Regiment Battle event and win 100 times. 0 50 0 0 Army Provisions x1
Bronze Archers x1

Mission Name

Mission Icon

Content Reward
Charcoal Steel Coolant Whetstone Other
連隊戦の敵部隊を150回撃破 Engage in battle with the enemy in the Regiment Battle event and win 150 times. 0 0 50 0 Plum Ofuda x1
Bronze Heavy Infantry x1
連隊戦の敵部隊を200回撃破 Engage in battle with the enemy in the Regiment Battle event and win 200 times. 0 0 0 50 Army Provisions x1
Bronze Catapult x1
連隊戦の敵部隊を300回撃破 Engage in battle with the enemy in the Regiment Battle event and win 300 times. 100 0 0 0 Bamboo Ofuda x1
Bronze Musketeer x1
Bronze Shieldmen x1
連隊戦の敵部隊を400回撃破 Engage in battle with the enemy in the Regiment Battle event and win 400 times. 0 100 0 0 Army Provisions x1
Silver Infantry x1
Silver Archers x1
連隊戦の敵部隊を500回撃破 Engage in battle with the enemy in the Regiment Battle event and win 500 times. 0 0 100 0 Triple Boxes x1
Silver Heavy Infantry x1
Silver Catapult x1

Mission Name

Mission Icon

Content Reward
Charcoal Steel Coolant Whetstone Other
連隊戦の敵部隊を600回撃破 Engage in battle with the enemy in the Regiment Battle event and win 600 times. 0 0 0 100 Army Provisions x1
Silver Shieldmen x1
Silver Musketeers x1
連隊戦の敵部隊を700回撃破 Engage in battle with the enemy in the Regiment Battle event and win 700 times. 200 0 0 0 Horse x1
Gold Light Infantry x1
Gold Archers x1
連隊戦の敵部隊を800回撃破 Engage in battle with the enemy in the Regiment Battle event and win 800 times. 0 200 0 0 Army Provisions x1
Gold Heavy Infantry x1
Gold Catapult x1
連隊戦の敵部隊を1000回撃破 Engage in battle with the enemy in the Regiment Battle event and win 1000 times. 0 0 200 0 Pine Ofuda x1
Gold Shieldmen x1
Gold Musketeers x1
連隊戦の敵部隊を1200回撃破 Engage in battle with the enemy in the Regiment Battle event and win 1200 times. 0 0 0 200 Army Provisions x1
Gold Shieldmen x1
Gold Musketeers x1

Mission Name

Mission Icon

Content Reward
Charcoal Steel Coolant Whetstone Other
連隊戦の敵部隊を1400回撃破 Engage in battle with the enemy in the Regiment Battle event and win 1400 times. 0 500 0 0 Fuji Ofuda x1
Gold Shieldmen x1
Gold Musketeers x1
継続は力になり Go to sortie in any of the Regiment Battle Event for a total of 15 days. 2000 0 2000 0 1 Travel Garb
全ての任務を達成せよ Clear all other event missions. 0 2000 0 2000 1 Letter Set

In the Event of Internet Disconnections[]

Interrupted connection warning

During the event, if the game is interrupted due to connection issues, it may be possible to continue playing from where the interruption occurred after logging in again and data recovery.

Furthermore, if the interruption occurred after a battle has begun, the battle will be considered completed with the outcome decided. If the outcome was a defeat, the player will be returned to the citadel with the Otoshidama number reflecting this outcome.

Notes[]

  • Teams under the following conditions may not participate in this event:
    • The team slot has yet to be unlocked
    • The team is on an expedition
    • The team has members in the Repair room
    • The team captain is heavily injured
  • Injuries and lost troops will be healed upon returning to the citadel.
  • Fatigue will accumulate during sorties.
  • A sword will not break even when continuing while heavily injured; instead, he will not participate in the next battle.
    • As swords do not break in event maps, any equipped Omamori will not be consumed.
  • There are no sword drops outside of the boss fights.
  • Battles fought during this event will count towards completing Missions.
  • There is no level cap for earning experience points.
  • Battle formations are not chosen in this event.
  • Victories and defeats during this event will not be reflected in your Battle Records.
  • The Kebiishi will not appear.
  • Whether a drop appears at the end of the map or not depends only on the battle results of the last wave. (ex. a C Rank on the final wave will have no drop).

Stages[]

Each wave's battle conditions are fixed; however, enemy patterns may vary slightly.

Battlefield Conditions Description and details
Daytime Battles (by default)
  • All swords will function normally in the battle.
Night Battles (夜戦)
  • Tachis, Ootachis, Yaris, and Naginatas will suffer from significant stats disadvantage.
  • Tantous and Wakizashis will receive significant stats advantage.
  • All player and enemy swords will have the chance to evade in the long-range attack phrase.
Urban Battles (市街戦)
  • Horses may be equipped, but their stat bonuses will have a reduced effect.
    • Light Cavalry and Heavy Cavalry will function normally.
Indoor Battles (屋内戦)
  • Ootachis and Naginatas will only attack one enemy at a time.
  • Horses may be equipped, but their stat bonuses will not take effect.
    • Light Cavalry and Heavy Cavalry will function normally.
  • Catapults and Archers may be equipped, but will not function in the long-range attack phrase.
    • Musketeers will function normally in the long-range attack phase.
Castle Battles (城内戦)
  • Ootachis and Naginatas will only attack one enemy at a time.
  • Horses may be equipped, but their stat bonuses will not take effect.
    • Light Cavalry and Heavy Cavalry will function normally.
  • Musketeers, Catapults and Archers may be equipped, but will not function in the long-range attack phrase.
Rain Battles (雨戦)
  • Musketeers may be equipped, but will not function in the long-range attack phrase.
    • Catapults and Archers will function normally in the long-range attack phase.
Morning Battles (朝戦)
  • Tantous, Wakizashis and Uchigatana will receive a slight stat advantage.
Drizzle Battles (霧雨)
  • Musketeers may be equipped, but will have reduced damage.
    • Catapults and Archers will function normally in the long-range attack phase.
Easy (易)
  • Difficulty level:
  • Number of waves: 5
  • Otoshidama per wave: 15 (S rank); 11 (A rank); 10 (B & C rank)
  • Base experience per wave: 300 (Affected by Ranking Bonus)
  • Otoshidama multiplier for clearing the map: 1.0x
Enemy List
Wave Enemies Note
1
(Daytime Battles)
Ooda b-pr Yari b-pr Yari b-pr Yari b-pr Tachi b-pr Tan b-pr
2
(Outdoor Night Battles)
Ooda b-pr Yari b-pr Yari b-pr Yari b-pr Tachi b-pr Tan b-pr
3
(Night Battles)
Nagi b-pr Nagi b-pr Uchi b-pr Uchi b-pr Uchi b-pr Uchi b-pr
4
(Daytime Battles)
Ooda b-pr Yari b-pr Yari b-pr Yari b-pr Tachi b-pr Tan b-pr
Tachi b-pr Tachi b-pr Tachi b-pr Uchi b-pr Waki b-pr Waki b-pr
Tachi b-pr Tachi b-pr Tachi b-pr Uchi b-pr Waki b-pr Waki b-pr
5
(Daytime Battles)
Ooda b-pr Yari b-pr Yari b-pr Yari b-pr Yari b-pr Tan b-pr
Ooda b-pr Uchi b-pr Uchi b-pr Uchi b-pr Uchi b-pr Waki b-pr
Ooda b-pr Yari b-pr Tachi b-pr Waki b-pr Waki b-pr Tan b-pr


Normal (普)
  • Difficulty level: ★★
  • Number of waves: 8
  • Otoshidama per wave: 22 (S rank); 16 (A rank); 15 (B rank); 8 (C rank)
  • Base experience per wave: 450 (Affected by Ranking Bonus)
  • Otoshidama multiplier for clearing the map: 1.2x
Enemy List
Wave Enemies Note
1
(Daytime Battles)
Tachi c-rd Uchi c-rd Uchi c-rd Tan c-rd Tan c-rd Yari c-rd
Uchi c-rd Waki c-rd Waki c-rd Tan c-rd Tan c-rd Tan c-rd
2
(Daytime Battles)
Ooda c-rd Uchi c-rd Uchi c-rd Waki c-rd Yari c-rd Tan c-rd
Tachi c-rd Tachi c-rd Waki c-rd Waki c-rd Waki c-rd Yari c-rd
3
(Outdoor Night Battles)
Uchi c-rd Uchi c-rd Uchi c-rd Tachi c-rd Tachi c-rd Tachi c-rd
Tachi c-rd Uchi c-rd Yari c-rd Yari c-rd Tachi c-rd Tachi c-rd
4
(Outdoor Night Battles)
Uchi c-rd Uchi c-rd Uchi c-rd Tachi c-rd Tachi c-rd Tachi c-rd
Yari c-rd Yari c-rd Uchi c-rd Uchi c-rd Uchi c-rd Tachi c-rd
5
(Daytime Battles)
Uchi c-rd Yari c-rd Yari c-rd Yari c-rd Tan c-rd Tan c-rd
Yari c-rd Yari c-rd Waki c-rd Tan c-rd Tan c-rd Tan c-rd
6
(Daytime Battles)
Yari c-rd Yari c-rd Tan c-rd Tan c-rd Tan c-rd Tan c-rd
Ooda c-rd Uchi c-rd Uchi c-rd Waki c-rd Waki c-rd Tan c-rd
7
(Urban Night Battles)
Tachi c-rd Uchi c-rd Uchi c-rd Waki c-rd Waki c-rd Tan c-rd
Tachi c-rd Tachi c-rd Uchi c-rd Waki c-rd Waki c-rd Tan c-rd
8
(Indoor Night Battles)
Ooda c-rd Uchi c-rd Uchi c-rd Waki c-rd Waki c-rd Tan c-rd
Tachi c-rd Tachi c-rd Waki c-rd Waki c-rd Waki c-rd Tan c-rd


Difficult (難)
  • Difficulty level: ★★★★
  • Number of waves: 10
  • Otoshidama per wave: 22 (S rank); 16 (A rank); 15 (B & C rank)
  • Base experience per wave: 600 (Affected by Ranking Bonus)
  • Otoshidama multiplier for clearing the map: 1.5x
Enemy List
Wave Enemies Note
1
(Daytime Battles)
Uchi e-rd Uchi e-rd Ooda e-rd Ooda e-rd Ooda e-rd Nagi e-rd
Uchi e-rd Uchi e-rd Waki e-rd Ooda e-rd Yari c-rd Nagi e-rd
2
(Daytime Battles)
Uchi e-rd Uchi e-rd Waki e-rd Ooda e-rd Yari c-rd Nagi e-rd
Uchi e-rd Uchi e-rd Waki e-rd Waki e-rd Yari c-rd Nagi e-rd
3
(Daytime Battles)
Yari e-rd Uchi e-rd Ooda e-rd Ooda e-rd Ooda e-rd Yari e-rd High speed Yari, fixed 7 damage
Uchi e-rd Uchi e-rd Ooda e-rd Ooda e-rd Yari e-rd Nagi e-rd High speed Yari, fixed 7 damage
Yari e-rd Uchi e-rd Yari e-rd Ooda e-rd Ooda e-rd Nagi e-rd High speed Yari, fixed 7 damage
Uchi e-rd Yari e-rd Ooda e-rd Ooda e-rd Yari e-rd Nagi e-rd High speed Yari, fixed 7 damage
Uchi e-rd Yari e-rd Waki e-rd Ooda e-rd Yari e-rd Nagi e-rd High speed Yari, fixed 7 damage
4
(Daytime Battles)
Uchi e-rd Uchi e-rd Waki e-rd Ooda e-rd Yari c-rd Nagi e-rd
Uchi e-rd Yari e-rd Waki e-rd Ooda e-rd Yari e-rd Nagi e-rd High speed Yari, fixed 7 damage
Yari e-rd Uchi e-rd Waki e-rd Waki e-rd Yari c-rd Nagi e-rd High speed Yari, fixed 8 damage
Uchi e-rd Uchi e-rd Waki e-rd Ooda e-rd Yari c-rd Nagi e-rd High speed Yari, fixed 7 damage
5
(Indoor Night Battles)
Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
Waki e-rd Yari e-rd Yari e-rd Uchi e-rd Uchi e-rd Uchi e-rd High speed Yari, fixed 6 damage
Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
6
(Outdoor Night Battles)
Tan d-gr Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Dangerous kunai
Tan d-gr Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd Dangerous kunai
7
(Outdoor Night Battles)
Tan c-rd Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
Tan c-rd Tan c-rd Tan c-rd Waki e-rd Waki e-rd Uchi e-rd
8
(Urban Daytime Battles)
Uchi e-rd Yari e-rd Waki e-rd Waki e-rd Ooda e-rd Yari e-rd High speed Yari, fixed 7 damage
Yari e-rd Uchi e-rd Waki e-rd Waki e-rd Ooda e-rd Yari c-rd High speed Yari, fixed 6 damage
Uchi e-rd Uchi e-rd Waki e-rd Waki e-rd Ooda e-rd Yari e-rd High speed Yari, fixed 7 damage
Yari e-rd Uchi e-rd Waki e-rd Waki e-rd Ooda e-rd Yari e-rd High speed Yari, fixed 7 damage
9
(Urban Daytime Battles)
Uchi e-rd Yari e-rd Waki e-rd Waki e-rd Ooda e-rd Yari e-rd High speed Yari, fixed 6 damage
Uchi e-rd Uchi e-rd Yari e-rd Waki e-rd Ooda e-rd Yari e-rd High speed Yari, fixed 6 damage
10
(Indoor Night Battles)
Uchi e-rd Uchi e-rd Waki e-rd Waki e-rd Ooda e-rd Yari c-rd
Tachi e-rd Yari c-rd Waki e-rd Waki e-rd Ooda e-rd Yari c-rd
Uchi e-rd Uchi e-rd Uchi e-rd Waki e-rd Waki e-rd Waki e-rd


Expert (超難)
  • Difficulty level: ★★★★★★
  • Number of waves: 10
  • Otoshidama per wave: 25 (S rank); 18 (A rank); 17 (B & C rank)
  • Base experience per wave: 800 (Affected by Ranking Bonus)
  • Otoshidama multiplier for clearing the map: 2.0x
Enemy List
Wave Enemies Note
1
(Indoor Battles)
Tan c-rd Tan c-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
2
(Urban Daytime Battles)
Ooda e-rd Ooda e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
Ooda e-rd Ooda e-rd Yari e-rd Yari e-rd Uchi e-rd Uchi e-rd High speed Yari, fixed 5-6 damage
3
(Daytime Battles)
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Nagi e-rd
4
(Night Battles)
Tan d-gr Tan c-rd Tan c-rd Waki e-rd Waki e-rd Waki e-rd Dangerous kunai
5
(Daytime Battles)
Yari c-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Yari e-rd High speed Yari, fixed 6 damage
6
(Daytime Battles)
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Uchi e-rd
7
(Urban Daytime Battles)
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Nagi e-rd
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Yari e-rd High speed Yari, fixed 6 damage
8
(Urban Daytime Battles)
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Uchi e-rd
9
(Urban Night Battles)
Tan d-gr Tan c-rd Tan c-rd Waki e-rd Waki e-rd Waki e-rd Dangerous kunai
Tan d-gr Tan d-gr Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Dangerous kunai
10
(Daytime Battles)
Yari e-rd Yari e-rd Ooda e-rd Ooda e-rd Ooda e-rd Ooda e-rd

Chaos Mode Stages[]

Battlefield Conditions Description and details
Daytime Battles (by default)
  • All swords will function normally in the battle.
Night Battles (夜戦)
  • Tachis, Ootachis, Yaris, and Naginatas will suffer from significant stats disadvantage.
  • Tantous and Wakizashis will receive significant stats advantage.
  • All player and enemy swords will have the chance to evade in the long-range attack phrase.
Urban Battles (市街戦)
  • Horses may be equipped, but their stat bonuses will have a reduced effect.
    • Light Cavalry and Heavy Cavalry will function normally.
Indoor Battles (屋内戦)
  • Ootachis and Naginatas will only attack one enemy at a time.
  • Horses may be equipped, but their stat bonuses will not take effect.
    • Light Cavalry and Heavy Cavalry will function normally.
  • Catapults and Archers may be equipped, but will not function in the long-range attack phrase.
    • Musketeers will function normally in the long-range attack phase.
Castle Battles (城内戦)
  • Ootachis and Naginatas will only attack one enemy at a time.
  • Horses may be equipped, but their stat bonuses will not take effect.
    • Light Cavalry and Heavy Cavalry will function normally.
  • Musketeers, Catapults and Archers may be equipped, but will not function in the long-range attack phrase.
Rain Battles (雨戦)
  • Musketeers may be equipped, but will not function in the long-range attack phrase.
    • Catapults and Archers will function normally in the long-range attack phase.
Morning Battles (朝戦)
  • Tantous, Wakizashis and Uchigatana will receive a slight stat advantage.
Drizzle Battles (霧雨)
  • Musketeers may be equipped, but will have reduced damage.
    • Catapults and Archers will function normally in the long-range attack phase.
War of Day and Night (昼夜の乱)
  • Difficulty level: ★★★★★★
  • Number of waves: 10
  • Otoshidama per wave: 33 (S rank); 24 (A rank); 22 (B & C rank)
  • Base experience per wave: 1200
  • Otoshidama multiplier for clearing the map: 2.0x
Enemy List
Wave Enemies Note
1
(Indoor Battles)
Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
2
(Urban Daytime Battles)
Ooda e-rd Ooda e-rd Ooda e-rd Tan e-rd Tan e-rd Tan e-rd
3
(Daytime Battles)
Tachi e-rd Tachi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
4
(Night Battles)
Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
5
(Night Battles)
Tan e-rd Tan e-rd Tan e-rd Waki e-rd Waki e-rd Uchi e-rd
6
(Daytime Battles)
Yari e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd High speed Yari, fixed 9 damage
7
(Daytime Battles)
Tan e-rd Tan e-rd Tachi e-rd Tachi e-rd Tachi e-rd Tachi e-rd
8
(Urban Night Battles)
Tan e-rd Tan e-rd Yari e-rd Yari e-rd Uchi e-rd Uchi e-rd High speed Yari, fixed 9 damage
9
(Urban Daytime Battles)
Ooda e-rd Ooda e-rd Yari e-rd Tachi e-rd Tachi e-rd Tachi e-rd
10
(Urban Night Battles)
Waki e-rd Waki e-rd Waki e-rd Waki e-rd Tan e-rd Tan e-rd
Tan e-rd Tan e-rd Tan e-rd Tan e-rd Uchi e-rd Uchi e-rd


War of Night Battles (夜戦の乱)
  • Difficulty level: ★★★★★★
  • Number of waves: 10
  • Otoshidama per wave: 33 (S rank); 24 (A rank); 22 (B & C rank)
  • Base experience per wave: 1200
  • Otoshidama multiplier for clearing the map: 2.0x
Enemy List
Wave Enemies Note
1
(Indoor Night Battles)
Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
2
(Urban Night Battles)
Ooda e-rd Ooda e-rd Ooda e-rd Tan e-rd Tan e-rd Tan e-rd
Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
Waki e-rd Waki e-rd Waki e-rd Tan e-rd Tan e-rd Tan e-rd
3
(Night Battles)
Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
4
(Night Battles)
Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
5
(Daytime Battles)
Tan e-rd Tan e-rd Tan e-rd Tachi e-rd Tachi e-rd Ooda e-rd
6
(Night Battles)
Yari e-rd Waki e-rd Waki e-rd Waki e-rd Waki e-rd Waki e-rd High speed Yari, fixed 9 damage
7
(Night Battles)
Tan e-rd Tan e-rd Tachi e-rd Tachi e-rd Tachi e-rd Tachi e-rd
8
(Urban Daytime Battles)
Tan e-rd Tan e-rd Yari e-rd Yari e-rd Tachi e-rd Tachi e-rd
9
(Urban Daytime Battles)
Ooda e-rd Ooda e-rd Yari e-rd Tachi e-rd Tachi e-rd Tachi e-rd
10
(Urban Night Battles)
Tan e-rd Tan e-rd Tan e-rd Tan e-rd Uchi e-rd Uchi e-rd


War of Attrition (堅牢の乱)
  • Difficulty level: ★★★★★★
  • Number of waves: 10
  • Otoshidama per wave: 33 (S rank); 24 (A rank); 22 (B & C rank)
  • Base experience per wave: 1200
  • Otoshidama multiplier for clearing the map: 2.0x
Enemy List
Wave Enemies Note
1
(Indoor Night Battles)
Ooda e-rd Ooda e-rd Tachi e-rd Tachi e-rd Tachi e-rd Tachi e-rd
2
(Urban Daytime Battles)
Ooda e-rd Ooda e-rd Ooda e-rd Tan e-rd Tan e-rd Tan e-rd
3
(Daytime Battles)
Tachi e-rd Tachi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
4
(Night Battles)
Tan e-rd Tan e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
5
(Daytime Battles)
Uchi e-rd Uchi e-rd Uchi e-rd Tachi e-rd Tachi e-rd Ooda e-rd
6
(Daytime Battles)
Yari e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
7
(Daytime Battles)
Yari e-rd Tachi e-rd Tachi e-rd Tachi e-rd Tan e-rd Tan e-rd
8
(Night Battles)
Tan e-rd Tan e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
9
(Urban Daytime Battles)
Ooda e-rd Ooda e-rd Yari e-rd Tachi e-rd Tachi e-rd Tachi e-rd
10
(Urban Daytime Battles)
Ooda e-rd Ooda e-rd Ooda e-rd Ooda e-rd Ooda e-rd Ooda e-rd


War of Long Range Battles (遠戦の乱)
  • Difficulty level: ★★★★★★
  • Number of waves: 10
  • Otoshidama per wave: 33 (S rank); 24 (A rank); 22 (B & C rank)
  • Base experience per wave: 1200
  • Otoshidama multiplier for clearing the map: 2.0x
Enemy List
Wave Enemies Note
1
(Indoor Night Battles)
Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
2
(Urban Daytime Battles)
Tan e-rd Tan e-rd Tan e-rd Waki e-rd Waki e-rd Waki e-rd
3
(Daytime Battles)
Tachi e-rd Tachi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
4
(Night Battles)
Tan e-rd Tan e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
Tan e-rd Tan e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
5
(Daytime Battles)
Uchi e-rd Uchi e-rd Uchi e-rd Tachi e-rd Tachi e-rd Ooda e-rd
6
(Daytime Battles)
Tachi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd Uchi e-rd
7
(Daytime Battles)
Ooda e-rd Tachi e-rd Tachi e-rd Tachi e-rd Tan e-rd Tan e-rd
8
(Urban Night Battles)
Tan e-rd Tan e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
9
(Urban Daytime Battles)
Ooda e-rd Ooda e-rd Yari e-rd Tachi e-rd Tachi e-rd Tachi e-rd
10
(Urban Daytime Battles)
Tan e-rd Tan e-rd Tan e-rd Waki e-rd Waki e-rd Waki e-rd


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