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170530 RegimentBattle

170530 eventregiment banner2
In Regiment Battle (連隊戦), enemy waves will come one after another! Defeat them by using the ability to switch teams mid-battle! To enter the event, select the banner from the sortie page.

Event Period: 30 May 2017 (Tues) 17:30 until 13 June 2017 (Tues) 13:00 Japan Standard Time.

June 13 2017 13:00 +0900 until event's over!

How to Play[]

Event passes are required to participate in the 'Regiment Battle' event. Each sortie uses up 1 pass. The maximum number of passes that can be stored is 3, and can be replenished with 1000 koban. Passes are automatically replenished for free every day at 5:00 and 17:00 JST.

Warning1b

1 pass consume warning

Warning2b

Not enough passes left warning

Warning3b

Purchasing passes warning

There are 4 maps in this event: Easy, Normal, Difficult and Expert. Oodenta Mitsuyo has a chance of dropping from the final wave of the Expert map.

As usual, clearing a map will open up the next one.

Event Sortie Rules[]

When going on sortie, the chosen team will be the first to fight. Once on sortie, all 4 teams can be used freely to fight consecutive enemy teams, with the aim to defeat all of them. Every map has fixed day or night battle conditions.

Regime1

Restore is only available when the team isn't at full health

Regime2

Used teams would be grey and unavailable to use again

After winning a battle, the following options will be available, from top to bottom, left to right:

  • Continue: Proceed to the next wave with the currently selected team
  • Restore: Use 'Army Provisions' item to fully heal the currently selected team
    • Not available if the whole team is at full health
    • Does not relieve sword fatigue
    • Warning: the game will not ask to confirm your choice, so click carefully!
  • Change teams: Swap your current team out for another team. However, you cannot switch to a team who is currently on expedition.
  • Return to the citadel: End the battle and return to the citadel, taking all collected Fireflies with you.

Additionally, pressing the large red button under the wave counter will hide these options, allowing the player to assess the enemy's formation and scenario to pick out the most appropriate team to use. Pressing it again restores the panel.

Note:

  • Once a team has been changed out, that team cannot be used again for the remainder of the sortie, so make sure to time your team swaps carefully to avoid being disadvantaged by the changed match conditions. Do take the time to find a team formation that will be advantageous in battle.
    • The use of the baton allows you to use a team that has been changed out.
  • Teams participated in the sortie will receive their share of XP upon the completion of the final wave, or upon returning to the citadel. All swords in a team will receive the same amount of XP irrespective of their performance and participation in fights.
  • If your team captain is heavily injured, the 'Continue fighting with the current team' option will be disabled. You can either use the 'Army provisions' item under the 'Restore team' option to continue fighting, or choose the 'Change teams' and 'Return to citadel' options.

Fireflies[]

Regime3

When Hotaru is in your active team fireflies would be 1.5x

Defeating enemies during the event will yield Fireflies, which can be collected at the end of the sortie or cashed in earlier than usual by returning to the citadel between matches. Completing the entire sortie will also apply a small multiplier to the amount of Fireflies collected that scales with the chosen map's difficulty, though being forced back to the citadel due to losing will only yield 30% of the total count.

Note: Having Hotarumaru on your team will increase the amount of fireflies obtained by 1.5x. This only applies to battles he has participated in and does not apply to the entire map run.

Rewards will be received after obtaining a certain amount of Fireflies. Please refer to the Rewards section for details. The current number of Fireflies collected is displayed next to the event banner.

Special Items[]

The following items may be used during the event sorties. These items may be claimed as rewards for collecting Fireflies at certain numbers, or may be purchased at the Shop.

Shop-ArmyProvision

Army Provisions: While on a Regiment Battle sortie, this restores the health of all members of the currently selected team, including swords that are no longer able to battle.

Shop-TripleCage

Triple Cage: Using this before going on a sortie will triple the number of Fireflies collected.

Shop-Baton

Baton: Enables the player to reuse a team that has previously been used in a run.

Note: These items are for the Regiment Battle event only. Once the event ends, any unused items will vanish.

Chaos Mode[]

170530 RegimentBattle2

"Chaos Mode" will be unlocked once you have completed the Expert map. Click the Expert map icon repeatedly to toggle between "Chaos mode" or "Normal mode".

  • Battlefield conditions are randomized in all waves except the first wave.
  • the base experience per wave is higher than Normal Mode.
  • A completion bonus will be rewarded after clearing "Chaos mode" Expert map.

Rewards[]

Rewards Fireflies Needed   Rewards Fireflies Needed   Rewards Fireflies Needed
Army Provisions x1 30 Plum Ofuda x1 8000 Coin Box (Large) x1 32500
Triple Cage x1 100 Army Provisions x1 9000 Army Provisions x1 35000
Gold Light Infantry x1 300 Hotarumaru 10000 Gold Musketeers x1 37500
Army Provisions x1 500 Gold Shieldmen x1 12000 Aoge (horse) x1 40000
Gold Light Cavalry x1 750 Makunouchi Bento x1 14000 Gold Catapults x1 42500
Sage Dango x1 1000 Gold Heavy Infantry x1 16000 Travel Kit x1 45000
Gold Spearmen x1 2000 Army Provisions x1 18000 Gold Shieldmen x1 47500
Kage (horse) x1 3000 Gold Archers x1 20000 Travel Garb x1 50000
Expedition Recall Pidgeon x1 4000 Triple Cage x1 22500 Gold Heavy Cavalry x1 52500
Army Provisions x1 5000 Bamboo Ofuda x1 25000 Letter Set x1 55000
Gold Elite x1 6000 Army Provisions x1 27500 Gold Heavy Infantry x1 57500
Triple Cage x1 7000 Sohayanotsurugi 30000 Ookanehira 60000

Event Missions[]

Mission Name

Mission Icon

Content Reward
Charcoal Steel Coolant Whetstone Other
難易度:易を攻略せよ Clear the Easy map 50 50 50 50 1 Request Token
難易度:普を攻略せよ Clear the Normal map 100 100 100 100 1 Request Token
難易度:難を攻略せよ Clear the Difficult map 150 150 150 150 1 Request Token
難易度:超難を攻略せよ Clear the Expert map 200 200 200 200 1 Request Token
連隊戦にて勝利A以上を200回達成 Win 200 battles in the Regiment Battle with Rank A or above 100 0 0 0 1 Army Provisions
1 Light Cavalry (Gold)

Mission Name

Mission Icon

Content Reward
Charcoal Steel Coolant Whetstone Other
連隊戦にて勝利A以上を300回達成 Win 300 battles in the Regiment Battle with Rank A or above 0 100 0 0 1 Baton
1 Heavy Cavalry (Gold)
連隊戦の敵部隊を50回撃破 Engage in battle with the enemy in the Regiment Battle event and win 50 times. 50 0 0 0 1 Baton
1 Archer (Bronze)
連隊戦の敵部隊を100回撃破 Engage in battle with the enemy in the Regiment Battle event and win 100 times. 0 50 0 0 1 Army Provisions
1 Heavy Infantry (Bronze)
連隊戦の敵部隊を150回撃破 Engage in battle with the enemy in the Regiment Battle event and win 150 times. 0 0 50 0 1 Plum Ofuda
1 Catapult (Bronze)
連隊戦の敵部隊を200回撃破 Engage in battle with the enemy in the Regiment Battle event and win 200 times. 0 0 0 50 1 Army Provisions
1 Musketeer (Bronze)

Mission Name

Mission Icon

Content Reward
Charcoal Steel Coolant Whetstone Other
連隊戦の敵部隊を300回撃破 Engage in battle with the enemy in the Regiment Battle event and win 300 times. 100 0 0 0 1 Bamboo Ofuda
1 Archers (Silver)
1 Heavy Cavalry (Silver)
連隊戦の敵部隊を400回撃破 Engage in battle with the enemy in the Regiment Battle event and win 400 times. 0 100 0 0 1 Army Provisions
1 Catapult (Silver)
1 Musketeer (Silver)
連隊戦の敵部隊を500回撃破 Engage in battle with the enemy in the Regiment Battle event and win 500 times. 0 0 100 0 1 Baton
1 Archers (Gold)
1 Heavy Infantry (Gold)
連隊戦の敵部隊を600回撃破 Engage in battle with the enemy in the Regiment Battle event and win 600 times. 0 0 0 100 1 Army Provisions
1 Catapult (Gold)
1 Musketeer (Gold)
連隊戦の敵部隊を700回撃破 Engage in battle with the enemy in the Regiment Battle event and win 700 times. 2000 0 2000 0 1 Request Token
1 Aoge (horse)

Mission Name

Mission Icon

Content Reward
Charcoal Steel Coolant Whetstone Other
全ての任務を達成せよ Clear all other event missions. 0 2000 0 2000 1 Letter Set

In the Event of Internet Disconnections[]

Interrupted connection warning

During the event, if the game is interrupted due to connection issues, it may be possible to continue playing from where the interruption occurred after logging in again and data recovery.

Furthermore, if the interruption occurred after a battle has begun, the battle will be considered completed with the outcome decided. If the outcome was a defeat, the player will be returned to the citadel with the number of Fireflies reflecting this outcome.

Notes[]

  • Teams under the following conditions may not participate in this event:
    • The team slot has yet to be unlocked
    • The team is on an expedition
    • The team has members in the Repair room
    • The team captain is heavily injured
  • Injuries and lost troops will be healed upon returning to the citadel.
  • Fatigue will accumulate during sorties.
  • A sword will not break even when continuing while heavily injured; instead, he will not participate in the next battle.
    • As swords do not break in event maps, any equipped Omamori will not be consumed.
  • There are no sword drops outside of the boss fights.
  • Battles fought during this event will count towards completing Missions.
  • There is no level cap for earning experience points.
  • Battle formations are not chosen in this event.
  • Victories and defeats during this event will not be reflected in your Battle Records.
  • The Kebiishi will not appear.
  • Whether a drop appears at the end of the map or not depends only on the battle results of the last wave. (ex. a C Rank on the final wave will have no drop).

Maps[]

Each wave's battle conditions are fixed; however, enemy patterns may vary slightly.

Battlefield Conditions Description and details
Daytime Battles (by default)
  • All swords will function normally in the battle.
Night Battles (夜戦)
  • Tachis, Ootachis, Yaris, and Naginatas will suffer from significant stats disadvantage.
  • Tantous and Wakizashis will receive significant stats advantage.
  • All player and enemy swords will have the chance to evade in the long-range attack phrase.
Urban Battles (市街戦)
  • Horses may be equipped, but their stat bonuses will have a reduced effect.
    • Light Cavalry and Heavy Cavalry will function normally.
Indoor Battles (屋内戦)
  • Ootachis and Naginatas will only attack one enemy at a time.
  • Horses may be equipped, but their stat bonuses will not take effect.
    • Light Cavalry and Heavy Cavalry will function normally.
  • Catapults and Archers may be equipped, but will not function in the long-range attack phrase.
    • Musketeers will function normally in the long-range attack phase.
Castle Battles (城内戦)
  • Ootachis and Naginatas will only attack one enemy at a time.
  • Horses may be equipped, but their stat bonuses will not take effect.
    • Light Cavalry and Heavy Cavalry will function normally.
  • Musketeers, Catapults and Archers may be equipped, but will not function in the long-range attack phrase.
Rain Battles (雨戦)
  • Musketeers may be equipped, but will not function in the long-range attack phrase.
    • Catapults and Archers will function normally in the long-range attack phase.
Morning Battles (朝戦)
  • Tantous, Wakizashis and Uchigatana will receive a slight stat advantage.
Drizzle Battles (霧雨)
  • Musketeers may be equipped, but will have reduced damage.
    • Catapults and Archers will function normally in the long-range attack phase.

Easy[]

  • Difficulty level:
  • Number of waves: 5
  • Fireflies per wave: 15 (S rank); 11 (A rank); 0 (B & C rank)
  • Base experience per wave: 360
  • Fireflies multiplier for clearing the map: 1.5x
Enemy List
Node
Enemies / Notes
1
Daytime Battles
Ooda b-pr Yari b-pr Yari b-pr Yari b-pr Tachi b-pr Tan b-pr
2
Outdoor Night Battles
Ooda b-pr Yari b-pr Yari b-pr Yari b-pr Tachi b-pr Tan b-pr
3
Daytime Battles
Nagi b-pr Nagi b-pr Uchi b-pr Uchi b-pr Uchi b-pr Uchi b-pr
4
Daytime Battles
Ooda b-pr Yari b-pr Yari b-pr Yari b-pr Tachi b-pr Tan b-pr


Normal[]

  • Difficulty level: ★★
  • Number of waves: 8
  • Fireflies per wave: 22 (S rank); 16 (A rank); 15 (B rank); 0 (C rank)
  • Base experience per wave: 540
  • Fireflies multiplier for clearing the map: 1.5x
Enemy List
Node
Enemies / Notes
1
Daytime Battles
Ooda c-rd Uchi c-rd Uchi c-rd Waki c-rd Yari c-rd Tan c-rd
2
Outdoor Night Battles
Uchi c-rd Uchi c-rd Tachi c-rd Tachi c-rd Tachi c-rd Tachi c-rd
3
Outdoor Night Battles
Tachi c-rd Tachi c-rd Uchi c-rd Yari c-rd Uchi c-rd Tachi c-rd
4
Daytime Battles
Tachi c-rd Uchi c-rd Waki c-rd Waki c-rd Waki c-rd Yari c-rd
5
Daytime Battles
Ooda c-rd Uchi c-rd Uchi c-rd Waki c-rd Waki c-rd Tan c-rd
6
Indoor Night Battles
Uchi c-rd Uchi c-rd Uchi c-rd Waki c-rd Waki c-rd Tan c-rd
7
Indoor Night Battles
Tachi c-rd Uchi c-rd Uchi c-rd Waki c-rd Waki c-rd Tan c-rd


Difficult[]

  • Difficulty level: ★★★★
  • Number of waves: 10
  • Fireflies per wave: 22 (S rank); 16 (A rank); 15 (B & C rank)
  • Base experience per wave: 720
  • Fireflies multiplier for clearing the map: 2.0x
Enemy List
Node
Enemies / Notes
1
Daytime Battles
Uchi e-rd Uchi e-rd Ooda e-rd Ooda e-rd Ooda e-rd Nagi e-rd
2
Outdoor Night Battles
Uchi e-rd Uchi e-rd Waki e-rd Ooda e-rd Yari c-rd Nagi e-rd
3
Daytime Battles
Yari e-rd Uchi e-rd Ooda e-rd Ooda e-rd Ooda e-rd Yari e-rd
4
Daytime Battles
Uchi e-rd Uchi e-rd Waki e-rd Ooda e-rd Yari c-rd Nagi e-rd
5
Indoor Night Battles
Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd Uchi e-rd
6
Outdoor Night Battles
Tan d-gr Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
7
Outdoor Night Battles
Tan c-rd Waki e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
8
Urban Daytime Battles
Uchi e-rd Yari e-rd Waki e-rd Waki e-rd Ooda e-rd Yari e-rd
9
Daytime Urban Battles
Uchi e-rd Yari e-rd Waki e-rd Waki e-rd Ooda e-rd Yari e-rd
10
Indoor Night Battles
Uchi e-rd Uchi e-rd Waki e-rd Waki e-rd Ooda e-rd Yari c-rd


Expert[]

  • Difficulty level: ★★★★★★
  • Number of waves: 10
  • Fireflies per wave: 30 (S rank); 22 (A rank); 20 (B & C rank)
  • Base experience per wave: 960
  • Fireflies multiplier for clearing the map: 2.5x
Enemy List
Node
Enemies / Notes
1
Indoor Battles
Tan c-rd Tan c-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
2
Urban Daytime Battles
Ooda e-rd Ooda e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
3
Daytime Battles
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Nagi e-rd
4
Outdoor Night Battles
Tan d-gr Tan c-rd Tan c-rd Waki e-rd Waki e-rd Waki e-rd
5
Daytime Battles
Yari c-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Yari e-rd
6
Daytime Battles
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Uchi e-rd
7
Urban Daytime Battles
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Nagi e-rd
8
Daytime Urban Battles
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Uchi e-rd
9
Urban Night Battles
Tan d-gr Tan c-rd Tan c-rd Waki e-rd Waki e-rd Waki e-rd
Tan d-gr Tan d-gr Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
10
Daytime Battles
Yari e-rd Yari e-rd Ooda e-rd Ooda e-rd Ooda e-rd Ooda e-rd


Chaos[]

  • Difficulty level: ★★★★★★
  • Number of waves: 10
  • Fireflies per wave: 30 (S rank); 22 (A rank); 20 (B & C rank)
  • Base experience per wave: 1200
  • Fireflies multiplier for clearing the map: 3.0x
Enemy List
Node
Enemies / Notes
1
Tan c-rd Tan c-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
Random
Ooda e-rd Ooda e-rd Waki e-rd Waki e-rd Uchi e-rd Uchi e-rd
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Nagi e-rd
Tan d-gr Tan c-rd Tan c-rd Waki e-rd Waki e-rd Waki e-rd
Yari c-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Yari e-rd
Ooda e-rd Ooda e-rd Ooda e-rd Uchi e-rd Uchi e-rd Uchi e-rd
Yari e-rd Yari e-rd Ooda e-rd Ooda e-rd Ooda e-rd Ooda e-rd
Tan e-gr Tan e-gr Waki e-rd Waki e-rd Uchi e-rdUchi e-rd
Tan e-gr Tan e-gr Tan e-gr Tan e-gr Tan e-gr Tan e-gr



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