
Sword Stats[]
For a list of stats for each sword, see Sword Stat List.
Each sword has base stats for their base form, Toku and Kiwame upgrade. These stats can be further increased by refining them and completing Internal Affairs, up to a maximum cap specified in parentheses on each sword's individual page.
Yamanbagiri Kunihiro Stats
- HP/Survival (生存) - This is their HP. Can only be increased with Internal Affairs.
- ATK/Impact (打撃) - This is their basic attack power. Can be increased with Refinery or Internal Affairs.
- LEA/Leadership (統率) - This is their basic defense. The higher it is, the harder it is for enemies to take out the troops your sword has with him. Can be increased with Refinery or Internal Affairs.
- MBT/Mobility (機動) - This is their level of agility. The higher it is, the higher priority your sword will have in the order of attack. Can be increased with Refinery or Internal Affairs.
- FOR/Impulse (衝力) - The higher this stat is, the higher the chance of scoring critical hits. Can be increased with Refinery or Internal Affairs.
- RCN/Scouting (偵察) - This is the sword’s ability to scout the enemies' formation before battle. A higher scouting chance gives your team higher chance of discovering the enemy formation. Can only be increased with Internal Affairs.
- STH/Camouflage (隠蔽) - The higher your Camouflage stat, the harder it is for other players to scout out your battle formation during PvP. It's also affect the chance of your sword to evade in Night Battles.
- HST/Killing Blow (必殺) - The higher it is, the more chance that your sword can trigger Shinken Hissatsu (真剣必殺) and Nitou Kaigan (二刀開眼).
- RNG/Range (範囲) - The attack range of the sword. Most swords have a narrow range (単), meaning they can only hit one enemy at a time. Ootachi have a wide (複) range, allowing them to hit multiple opponents at once. Yari have a vertical (貫) range, allowing them pierce through enemy troops, while Naginata have a horizontal (全) range, allowing them to hit the entire enemy team in one strike.
When you go out on a Sortie/Expeditions/PvP, your team's total stats will be showed in a little bar graph in this order, plus another stat:
- TRP/Troop strength (兵力) - The total HP of all your combined equipped troops.
Note that battle performance is not solely based on a sword's stats. The sword's level, Fatigue Level and Battle Formation also contributes to their attack, defense, mobility, and other attributes. For instance, a Level 50 Tantou will perform better in combat than a Level 10 Ootachi, even though the Ootachi's listed stats are significantly higher than the Tantou's.
Map Difficulty[]

The difficulty rating of each map is indicated by colored bars in-game. The official in-game guide recommends swords to be at a certain level for tackling maps.
difficulty rating of Memory of Enkyou maps
| Difficulty | Recommended Level | |
|---|---|---|
| 1 | ★ | Ubu swords Level 10 and above |
| 2 | ★★ | Ubu swords Level 25 and above |
| 3 | ★★★ | Ubu swords Level 50 and above |
| 4 | ★★★★ | Ubu swords Level 75 and above |
| 5 | ★★★★★ | Ubu swords Level 90 and above Kiwame swords Level 35 and above |
| 6 | ★★★★★★ | Kiwame swords Level 40 and above |
| 7 | ★★★★★★★ | Kiwame swords Level 50 and above |
| 8 | ★★★★★★★★ | Kiwame swords Level 66 and above |
| 9 | ★★★★★★★★★ | Kiwame swords Level 80 and above |
| 10 | ★★★★★★★★★★ | Kiwame swords Level 90 and above |
It is not necessary to follow the guide listed above, as sword level is not the only factor that should be considered. Certain maps have battlefield conditions that can boost or hamper swords depending on their type. Using Equipment and having a high Fatigue level can improve swords' performance in battle.
Scouting and Battle Formations[]
When you begin a sortie, your team captain will scout for the enemies's troops. His success is dependent on how high the team's RCN/Scouting (偵察) is overall. If the captain succeeds in his scouting phase, the game will indicate the enemy's battle formation, and which formations will be Advantageous (有利) or Disadvantageous (不利).
The six possible battle formations. If the scouting phase was successful, advantageous and disadvantageous formations are indicated with a blue and red frame, respectively
Advantageous (有利): Choosing this formation will greatly increase your team Leadership and decrease the enemy team Leadership, in addition to the bonuses and losses granted by the pattern chosen.
Disadvantageous (不利): Choosing this formation will greatly decrease your team Leadership and increase the enemy team Leadership, in addition to the bonuses and losses granted by the pattern chosen.
If the scouting is unsuccessful, the game will notify you in purple text, and you will be allowed to choose one of the six formations, but with no knowledge of what is advantageous or disadvantageous.
| Fish Scale (魚鱗陣) | Horizontal (横隊陣) | Echelon (雁行陣) |
| Slightly increases Impact and Impulse, slightly decreases Leadership
Strong against Crane Wings, weak against Reversed |
Slightly increases Leadership and Killing Blow, greatly decreases Impulse
Strong against Square, weak against Crane Wings |
Slightly increases Mobility and Impulse, slightly decreases Leadership and Killing Blow
Strong against Reversed, weak against Square |
| Crane Wings (鶴翼陣) | Square (方陣) | Reversed (逆行陣) |
| Greatly increases Impact, slightly decreases Leadership and Mobility
Strong against Horizontal, weak against Fish Scale |
Slightly increases Leadership, slightly decreases Mobility and Impact
Strong against Echelon, weak against Horizontal |
Greatly increases Mobility, slightly decreases Leadership
Strong against Fish Scale, weak against Echelon |
Preemptive Attack Phase (先制攻撃)[]
Kiwame Tachi equipped with a horse may occasionally launch a preemptive strike on battlefields where horses are effective. If this occurs, that sword will skips their first-turn attack in the Battle Phase.
Kogarasumaru and Mikazuki Munechika perform preemptive strikes, disable enemy Archer and Catapult troops.
This strike prioritizes enemies equipped with ranged troops, successfully destroying these troops disables their ranged attacks during the Long-Range Attack Phase. When multiple Kiwame Tachi perform this attack, their turn order follow the standard Battle Phase order (highest Mobility strikes first, followed by the sword with the higher formation position). After these preemptive strikes conclude, the battle shifts to the Long-Range Attack Phase.
Long-Range Attack Phase (遠戦)[]
This is the phase for long-range preemptive attacks. To occur, swords on either side must be equipped with specific types of Troops
- The three types of troops capable of ranged attack are: Archer, Musketeer and Catapult.
- Only swords equipped with these troop types participate in the attack and both side will attack simultaneously.
- Targets are selected randomly from all swords among the opposing side.
- Equipped Ranged Troop can only targets one enemy per attack. If the targeted enemy also has troops equipped, the ranged attack must hit or destroy that enemy Troop slot first before direct damage can be dealt to the enemy HP/Survival by other Ranged Troops attack.
Starting from Map 3-1 onwards, enemy teams will always have at least one type of long-range attack troop equipped.
Long-Range Attack Phase with all 3 types of Ranged Troops equipped.
Damage Processing Flow
1. Target Selection: a target is randomly selected for each individual ranged troops slot. Then damage calculation and processing begin.
2. Troop Attack Order: Damage calculation and attack animations resolve in the following order:
- Archers → Musketeers → Catapults
3. Tie-Breaker (Same troop Type): If multiple swords are equipped with the same type of ranged troops (e.g., several Tantou with Archers), their attack resolution order follows the swords' Formation Order (from the highest position downwards). This means that the sword in the highest position is likely to earn MVP more often than the other swords below it.
4. Simultaneous Determination: Crucially, all ranged attacks are determined simultaneously at the beginning of the Long-Range Attack phase based on the troops equipped at that instant. This means:
- An attack will still resolve and deal damage even if the troops performing the attack is destroyed after the phase started but before its turn in the resolution order comes up.
- Example 1: If your Archers destroy the enemy's Catapult troops during the Long-Range Attack phase, your Swords will still take damage from those Catapult' attacks.
- Example 2: If enemy Archers destroy your Musketeer troops during the Long-Range Attack phase, your Musketeers' attacks will still hit the enemy.
5. Overkill: If a targeted enemy's HP/Survival is reduced to 0 before a specific ranged attack resolves against them, the attack still proceeds against that defeated target. The target is not re-assigned mid-phase.
6. Captain Targeting: During certain events like Regiment Battle or Regiment Battle - Seaside Camp, the captain sword cannot be targeted by ranged attacks until all other swords in the team are defeated.
Negating Ranged Damage
1. Evasion
- Daytime Battles: Can occur randomly when a Kiwame Tantou is targeted. It might be influenced by the Camouflage (隠蔽) stat, similar to night battles.
Midare Toushirou and Hyuuga Masamune use their Kiwame skill to evade enemy archer and catapult ranged attacks.
- Night Battles: Can occur randomly based on the targeted sword's Camouflage (隠蔽) stat. Note that even Tachi, Ootachi, Yari and Naginata (Swords types that suffer from a significant stats disadvantaged in night battles) still have a chance to evade ranged attacks in night battles.
Ookanehira, Heishishourinken, and an enemy Wakizashi evade archer ranged attacks on both sides during a night battle.
- Regarding the Evasion Animation: The visual effect for evasion only triggers if a swords is targeted by one or more Ranged Troops and successfully evades all of those attacks. If targeted by multiple troops and only some attacks are evaded, the animation does not play, but the defending sword only receives damage from the attacks that were not evaded.
2. Kiwame Uchigatana Skill
Kiwame Uchigatana cover skill can activate randomly when another swords in the team (other than the Kiwame Uchigatana itself) is targeted by a ranged attack, protecting both of them from that attack. Having more Kiwame Uchigatana on the team makes this skill more likely to happen.
Yamatonokami Yasusada and Doudanuki Masakuni use their Kiwame skill to cover Namazuo Toushirou from enemy archer and catapult ranged attacks.
3. Destroy Enemy Ranged Troop Before Long-Range Attack Phase
Can be done by Kiwame Tachi Preemptive Strike or attack by Water Artillery Troops. If these attacks destroy enemy Ranged Troops before the Long-Rang Attack Phase begins, the ranged attacks from those specific destroyed troops can be prevented entirely (unlike troops destroyed during the Long-Range Attack phase itself).
4. Battlefields Restrictions
- Indoor Battles: Archers and Catapults does not attack here.
- Castle Battles: All Ranged Troops does not attack here.
- Rainy Battles: Musketeers does not attack here.
- Drizzle Battles: Musketeer deal less damage here.
After all ranged combat processing is complete, the battle shifts to Battle Phase.
Battle Phase (白刃戦)[]
This is the phase for close-range battle and others special actions
- Attack Order: Swords on either side with the highest Mobility (機動) stat (including bonuses from the swords level, Fatigue, Battle Formation, etc.) will attack first. If two or more swords have tied Mobility stat, the swords with the higher Formation Order (from the highest position downwards) will attack first.
- Kiwame Tachi that performed a Preemptive Strike do not attack during the first round of Battle Phase.
Targeting Rules
Attack targets are generally chosen randomly, except in the following cases:
- AoE attacks: Ootachi (Range : "Wide" - 複) and Naginata (Range: "Horizontal " - 全) attacks can hit multiple enemies at once. However, during a Shinken Hissatsu counter-attack or on battlefields where AoE attacks are disabled (Indoor Battles and Castle Battles), they only hit the single primary target.
- Ootachi: Hits the targeted enemy plus the two adjacent enemies (typically the one above and the one below in formation).
Hotarumaru's attack range allows him to attack 3 enemies simultaneously.
- Naginata: Hits all enemies.
Tomoegata Naginata attack range allows him to attack all enemies simultaneously.
- Shinken Hissatsu Counter: After a swords has activate Shinken Hissatsu, they will immediately launch an counter-attack prioritizes the enemy that triggered it.
- Event-Specific Targeting:
- In Regiment Battle and Regiment Battle - Seaside Camp events, The Captain Sword will not be targeted by ranged or melee attacks until all other swords are defeated. The Captain Sword also can't be hit by Ootachi AoE attacks, However he can still be hit by Naginata AoE attacks.
- In the Hidden Demon Extermination in the Capital event, Demon Ootachi will prioritizes attacking sword equipped with Bean Thrower Troops.
- Frontline Collapse: a sword suffers from Frontline Collapse will becomes unable to act or being targeted for the remainder of that specific battle.
- Being pushed to the edge of the screen, even if they still have HP/Survival points remaining.
- Taking damage that reduces their HP/Survival point to 1 (if that sword entered the battle in Unharmed (無傷), Minor Injury (軽傷), or Moderate Injury (中傷) status).
Special Attacks and Actions
In addition to Normal Attacks, the following special attacks or actions may occur:
- Critical Hit (会心の一撃): An attack that can deal more damage and push enemy back further. activation chance based on the swords Impulse (衝力) stats.
- Shinken Hissatsu (真剣必殺): Activates only when a swords currently in Moderate Injury (中傷) or Severely Damaged (重傷) status and getting hit by a melee attack.
- Nitou Kaigan (二刀開眼): An attack that can only be activates when your team have an Uchigatana and Wakizashi. This attack deals direct damage to the enemy's HP/Survival.
- Duels (一騎打ち): activates if your team is pushed to the edge of the screen and both team captains are still able to battle.
- Kiwame Special Skills: Some Kiwame swords may rarely perform unique special actions or attacks:
- Kiwame Wakizashi: have a chance to parry enemy melee attack.
- Kiwame Ootachi: can deal double damage.
- Kiwame Yari: can launch a 3-hit consecutive attack.
- Kiwame Naginata: can stun enemy swords temporarily.
- Shingi (神技): Each Tsurugi has a unique special skill that triggers under specific conditions (for more information about Tsurugi skill, see Shingi).
End of Combat
Battle phase will end when all swords of either side become broken, unable to act, pushed to the edge of the screen or
two full rounds of turns have been completed.
Shinken Hissatsu (真剣必殺)[]
Shokudaikiri Mitsutada's Awakening cut scene.
When your sword becomes moderately or severely damaged, it has a chance to enter an Awakened state (真剣必殺), which is signalled by a cut-in screen with a unique CG sprite. Afterwards, your sword gets an extra attack round, and will always deal critical hits.
- The probability of entering an Awakened state is governed by the sword's Killing Blow (必殺) stat.
An Awakened sword will gain an extra attack round as counterattack, and always launch this counterattack towards the enemy that triggered the awakening. Naginatas and Ootachis that awaken will ignore their usual extended ranges and will only attack the one enemy that triggered their awakening during this counterattack. After the battle, the awakening CG sprite will be saved to your Sword Library.
Awakened state will only last for the duration of the battle, and does not carry over to subsequent battles (unless triggered again). More than one sword can trigger Awakening within the same battle.
Chain of Shinken Hissatsu[]
【Touken Ranbu】Shinken Hissatsu (Awaken) x 6
Example for the chain of Shinken Hissatsu
Once a sword enters his Awakened state, other moderately or severely damaged swords have a chance to trigger the Shinken Hissatsu too. It's possible to have multiple chained awakening triggered at one time.
- Max number of the chained awakened sword is 5 (1 original triggered + 5 chained triggered)
Nitou Kaigan (二刀開眼)[]
Double Attack cut-in scene.
If one team contains at least one Uchigatana and one Wakizashi, there is a chance of triggering a Double Attack during any battle. Any combination of Wakizashi and Uchigatana are possible.
First, the Wakizashi attacks to peel off the enemy's troops. Then, the Uchigatana follows-up with an attack to the now defenseless enemy. It is a powerful attack whose effectiveness increases the higher the enemy's Leadership status.
The probability of activating Double Attack is determined by the swords' Killing Blow stat. Unlike Shinken Hissatsu, the swords do not need to sustain damage to trigger Double Attack.
Duels (一騎打ち)[]
1-on-1 duel cut-in scene.
When entering the battle, if your team is pushed all the way back to the far left edge of the screen and both team captains are still able to battle, the game may initiate a 1-on-1 duel (一騎打ち). There will be a cut-in screen, followed by your leader and the enemy leader attacking each other. If you win the duel, you will win the entire battle, regardless of the remaining total HP of your team, and earn a special Rank S duel ranking.
Special Battlefield Conditions[]
By default, all battles take place under clear, daytime conditions in an open battlefield. Occasionally, in certain Worlds and Battlefields, there may exist special battlefield conditions that will influence the flow of the battle. Changes can include making some sword types advantageous or disadvantageous for battles, disabling the effects of Horses, or reducing the ranges of Ootachis and Naginatas.
Night Battles (夜戦)[]
The night battles on Map 6-1.
All battlefields in Memory of Ikedaya except the boss node of Ikedaya Inn 1F 3rd Map take place at night. Night battles proceed just like normal battles, except Tachis, Ootachis, Yaris, and Naginatas will suffer from a significant stats disadvantage, while Tantous and Wakizashis will be at an advantage. Additionally, all player and enemy swords have the chance to evade Musketeer, Catapult, and Archer attacks during the long-range attack phase, making it possible to achieve Rank S in this map.
It is highly advised to bring Tantous, Wakizashis, or Uchigatanas that are at least Level 40 to Memory of Ikedaya, because the stats modifications are significant enough that even Level 99 swords that are at a disadvantage in night battles will struggle to deal damage, and be more susceptible to taking damage. Tantous gain an even greater stat boost than Wakizashis, but their low Survival can be a problem, as enemy Yaris always do a fixed amount of damage (7-9HP). Meanwhile, Wakizashis and Uchigatanas both have higher Survival and more troop slots, but do not perform as well in battle as Tantous do.
Urban Battles (市街戦)[]
The battles in Memory of Ikedaya: Kyoto (Within the City) and Sanjou Oohashi are also considered "urban battles." Status boosts gained from equipping Horses is lessened in narrow, urban areas (from Aug 18th, 2020 update onwards).
Light and Heavy Cavalry soldiers will function normally.
Indoor Battles (屋内戦)[]
The battles in Memory of Ikedaya: Ikedaya Inn 2F and every node except the boss node of Memory of Ikedaya: Ikedaya Inn 1F 3rd Map take place indoors. Because the battles are set within a narrow, indoor space, the status boost from equipping Horses is disabled. Just like urban battles, swords may still equip horses, but the bonuses will not take effect during indoor battles.
Light and Heavy Cavalry soldiers will function normally.
Because of their large sizes, Ootachis and Naginatas cannot maneuver well indoors and have their effective ranges reduced to 1 (e.g. they may only attack one enemy at a time).
Catapults and Archers can be equipped, but will not attack during the long-range attack phase of any battles indoors. Only Musketeers are able to participate in the long-range attack phase.
Castle Battles (城内戦)[]
Certain nodes in the various routes of Memory of Enkyou: Edo (Within Edo Castle) take place within the castle. Due to being restricted by the high, sturdy castle walls, the status boost from equipping Horses is disabled. Just like in urban and indoor battles, swords may still equip horses, but the bonuses will not take effect during indoor battles.
Light and Heavy Cavalry soldiers will function normally.
Because of their large sizes, Ootachis and Naginatas cannot maneuver well within the castle and have their effective ranges reduced to 1 (e.g. they may only attack one enemy at a time).
Musketeers, Catapults and Archers can be equipped, but will not attack during the long-range attack phase of any battles within castle confines. Their stat bonuses still apply.
Rain Battles (雨戦)[]
The battles in Memory of Enkyou: Edo (Shirokanedai) are urban battles that also occur in heavy rain. Due to the rain, Musketeers, while they still can be equipped, will not attack during the long-range attack phase. Catapults and Archers will function normally.
Morning Battles (朝戦)[]
The battles in Memory of Aonohara: Mino (Aonohara) are morning battles. Due to the early morning, tantou, wakizashi and and uchigatana get a small buff.
Drizzle Battles (霧雨)[]
The battles in Memory of Aonohara: Mino (Aonohara) are morning battles. Due to the slight rain, Musketeers, do less damage. Catapults and Archers will function normally.
Breaking Swords[]
Swords will break if they hit 0HP, removing them from your team and destroying them permanently. However, another of the same sword can still be re-obtained through drops and smithing. Incidentally, swords cannot be broken in PvP, only on the Front Lines.
Swords can only break if they enter a node while in severe damage (indicated by the red 重傷 stamp). Fatigue does not impact swords breaking, nor will swords break if they enter the node while only in moderate damage. This includes if they enter Awakening during the battle.
If a sword is at moderate damage or above, receiving what would otherwise be a fatal amount of damage will instead simply send them to 1HP and push the sword to the back, where they cannot be attacked by enemies for the remainder of the battle. However, should you continue onto the next battle node, the sword will be again at the front lines and will break if it sustains fatal damage.
Omamori can prevent swords from breaking in a single battle. If a sword equipped with an omamori is broken in battle, the omamori will be consumed to immediately revive the sword with 1HP (Omamori) or max HP (Omamori Kyoku). A sword already broken and revived in battle with an omamori will not be destroyed again in the same battle, even if it is attacked again.
Battle Rankings[]
- Victory Rank S: All enemy team members and their troops are destroyed, and your party takes no damage.
- Before, because of the long-range attack phase, it’s impossible to get this rank from Maps 3-1 to 5-4. But since the introduction of kiwame swords who can evade long-range attacks even in day battle, it is now possible to gain Rank S victory at all maps.
- Duel Victory Rank S: Win the one-on-one duel (一騎打ち).
- Victory Rank A: All enemy team members destroyed. At most, only one of your swords is destroyed.
- Victory Rank B: At least half of the enemy’s team destroyed. At most, only two of your swords is destroyed.
- Victory Rank C: This ranking is awarded if less than three swords on your team is destroyed or if the total damage dealt to the enemy team is higher than the total damage the enemy dealt to you when half of the enemy's team is destroyed.
- Defeat: Your entire team was destroyed, or pushed back to the far left edge of the screen (with no 1-on-1 duel initiated), or you lose a one-on-one duel, or the enemy’s total health is higher than your party’s remaining health, or total damage dealt by the enemy was higher than the damage dealt to them.
Experience Points[]
For more information about experience points, see Experience.
The player and the swords receive experience points, with bonuses being awarded for achieving MVP status, for being the leader, and for achieving specific rankings.
Experience gained is calculated by:
Base EXP * [(Captain bonus) * (MVP bonus) * (Ranking bonus)]
| Type of Bonus | EXP Multiplier |
|---|---|
| Captain of the party | x1.5 |
| MVP | x2.0 |
| Rank S and A | x1.2 |
| Rank B and C | x1.0 |
| Defeat | x0.8 |
Automatic Battle[]
Settings to apply auto battle were implemented on June 25, 2024. Your toudan must be in toku. This setting is available for all maps in Front Lines and Iko. It is also available for the following Events:
- Edo Castle Infiltration Investigation
- Operation: Recapture the Night Flower
- Regiment Battle
- Underground Treasure Chest
- Village of Treasures
- War Training Expansion
It is accessed by hitting the orange button in the Formations menu within the Front Lines.
A popup appears to adjust the automatic battle advanced settings for the formation leader, and whether to deactivate or activate the feature. If you subscribe to the Honmaru Sword Preservation Association, there is an on and off toggle for the automatic battle to loop when available. Similar to automatic battle, loop is available all maps in Front Lines and Iko, but only for select Events. These Events are:
- Regiment Battle (Summer only)
- Underground Treasure Chest
- Village of Treasures
Notifcation on conclusion is for mobile only and vibrates your device.


