Talk:Combat Mechanism/@comment-26352945-20150501210632

Hello! Okay, long question I'm sorry in advance if the wording is messy here, but I hope it is understandable/makes sense ;_; : Does anyone happen to know if there is a confirmed level gap before the over level of the sword vs the enemy being attacked basically outweighs every other stat?

For example, people had been discussing earlier how trying to clear World 5 maps without losing basically getting swords destroyed or constantly losing at nodes in the level 30s is basically almost a no-go, but I found that to be more incorrect than not for a variety of factors (right down to how lucky are you with the randomization of which swords take and don't take the damage). But, I did further test this in Map 5-2 and 5-3 and I'm convinced at some point the level difference between your individual sword's overall level vs the enemy level will outweigh everything else no matter how well equipped or how many of the swords are maxed out on their stats from refining them, integrity, etc.

I see it in PVP easiest, where I can compare the summed stats of the opposing team, but see it on the maps, too. For PVP, even if my party stats are equal or higher (significantly or otherwise), and I can take out almost the entire team in one hit-kills despite them being higher levels than my own, there is a certain level of sword that will reduce everyone's attack to 1 dmg when attacking them, sometimes even with criticals. In turn, their strength overpowers my defense regardless of how high collectively it actually is and they in theory could wipe my party in a (now) one vs six fight if the battle goes on long enough.

I know we can't see each sword's individual stats in PVP so we have no way of knowing, but even considering max stats (as I looked up the particular blade on this wiki when I experienced the above scenario) and at least three of my swords were higher stat numbered than this blade at its maximum potential by far but overall lower level. And even when I broke through their troops, the disadvantage was the same. So, I'm convinced as people have mentioned that Levels do matter, but that there is basically a "gap range" between sword level and the opponent's, where you can still defeat the higher levels without much concern and inability to make it to the boss node without one of more swords in danger of being destroyed completely if your swords are refined and etc well enough; BUT at some point once the level difference is too great, it doesn't matter and you will be reduced to a massive disadvantage because overall level outweighs everything else.

Concerning PVP (but I would assume it is the same for enemies on the maps), the sword does not necessarily matter, by the way, I tested that out, too. The only thing I didn't do which was stupid was make note of how much higher that sword was than my highest leveled sword that was doing no damage and getting his butt kicked.

what i'm thinking so far is: I don't know the levels of the different color enemies, but if I used the star rating difficulty the game uses for the maps, I want to say any enemy that is more than 2 stars ahead of you will basically be just wasting your time attempting to fight and get anywhere because you'll do little more than 1-3 dmg per attack on them whereas they are doing 10+ to you. In PVP, I want say it's somewhere between 15 and 20 levels, but I don't know and was curious if anyone else noticed this or has it figured out yet?

Does this make sense or am I being too confusing/not clear? I felt it was a lot simpler in my head but in trying to write it down, I'm worried it's not clear what I'm asking/thinking. I also know this is a really technical question, especially for a game where you don't even press an attack button during the battle, but I'm really really curious. I also thought that it would be useful information for people to know what is and isn't possible mechanics wise for the game. This game has heavy rng and random stats that mostly affect your outcome, but there is still definitely (at least to a point) integrity in your sword's individual stats more than the overall level and while constant grinding is great, if it's not someone's cup of tea, the grinding doesn't necessary have to be as bad as it's generally being overall. (or at least, to me it seems the popular opinion/advice is if you don't grind excessively, you won't get anywhere in the game).

And, just to clarify, too, my current claims/thoughts on this part of the combat mechanism and what I've tested still has me at 100% victory on enemy battles and I've also never lost a sword to date (and let me knock on wood right now). I also am only on map 5-3 but not for lack of trying. RNG hates me and refuses to take me to boss node direction to even try anything, which is actually why I'm posting here because I'm hoping someone with more game time experience has some extra light to shed!