Talk:War Training Expansion Event/@comment-74.101.20.201-20150812011812

Wasn't feeling great when I woke up today, so I spent the day in bed switching between rest and grinding for Nihon-bro. TnT Between my crazy days at the forge and offensive on the 6-2 bridge, I've been constantly low on Help Tokens until recently, leaving me no choice but to push my strongest far too hard. I can tell those dudes are clearly angry with me: I forced Tsuru and jijii to the verge of heavy damage at one point (and even then they refused to awaken). Sure, I'm grateful for this halved repair time campaign, but Jirou-san at Lv. 93 with most of his HP gone will still take over 12 hours to repair. @_@

I have very little interest in the resources in the areas, so I've been focusing on the Boss node. And RNG be praised, I seem to reach it pretty often.

What I recommend for people having problems in the Nihongou area is to handle it as one would 6-2 or 6-3 without the respective nighttime and indoor restrictions:

(1) Equip as many Gold troops as you can (Shieldmen, Heavy Infantry, and Light Cavalry are good) and do not forget your horses. The enemies are relentless long-range attackers and they're pretty fast in general: should they decide to gang up on one of your guys, they can destroy Bronze and Silver equipment. It will improve your odds of one-hitting Yari, especially if your swords are at very high levels and you choose the proper formation beforehand. (Most of my guys were OHKOing them at first. I think I was lucky, because now I expect to see 2 Hits.)

(2) Use every Lv. 75-80+ High-HP Uchigatana (namely Kane-san, Ookuri, Tanuki, and Nagasone if you have him. Personally I've been using my three Lv. 93 guys--a 40 HP starter Yamanba, 45 HP Heshi, and 46 HP Hachisuka--and I haven't had many problems), Lv. 70+ Tachi, and Lv. 60+ Oodachi (I think my Ishipapa's doing alright at 61, though he's just there to tank and clean up after Jirou) at your disposal and treat them like Tantou in Ikedaya. [Note: I suppose Iwatooshi is a viable choice if yours is strong enough to OHKO World 5 enemies. As for Tonbo and Otegine, I think they'd perform well at 80+, but stick to the Tonbo-Light Infantry/Otegine-Heavy Infantry formula someone mentioned earlier.] Remember: a Sakura Fubuki state is, as always, your best friend here.

(3) Because of the campaign, I advise shuffling hurt Uchigatana around often to allow for less costly and faster healing, as well as the conservation of tokens.

If you still have problems getting to the Boss node, try adding at least one high-level Wakizashi or Tantou to your team if you can (both in Sakura Fubuki states, ideally!) and changing the order around. While they cannot be counted on to knock out yari, I believe some people on the Japanese wiki were speculating that mixed teams were more likely to bring the player to the boss node, but I'm not certain. If that doesn't help, take a break from the game.

Sorry for the length; hope this helps! (Come on, Nihon-bro... the sooner you drop, the sooner I can return to playing as Kuroda Kanbei in Sengoku Basara 4 Sumeragi. ;_;)