Talk:Flash to HTML5 transition/@comment-36.83.157.127-20190722022306

Considering flash will not be supported next year it wouldn't be a surprised that the web game dev will shift to HTML5. Now if the dev can somehow gives the player choice to change their graphic quality like in the flash version, that would be much helping. I was doing sorties 5-4 and it takes average 600MB jump to 700MB - 800MB in battle so far with youtube tab opening, and doing development with Android Studio and Emulators for 4GB RAM, only lagging when I try to run the emulator. Considering the earliest comments I think that's quite improvement? Of course not so much for my 2GB RAM laptop with old graphic card and already not supported windows 7 even though with 64bit, time to saving up I guess.