Talk:Memory of Ikedaya/@comment-112.201.142.205-20190531125239

Cleared 6-2 with a 62 Tantou, 4 Wakizashi at 66, 95, 96, and 97, and an R3 Uchigatana at 95. Troops were bronze Light Cavalry on the Uchigatana, a gold Shield on the Tantou, and a mix of bronze and silver Shields, Catapults and Light Infantry on the Wakizashi. I had horses on everyone, but that apparently does not matter. All six swords were fed Tantou drops from 1-1 until Mobility and Impulse were maxed. They'd also been in constant rotation in Internal Affairs and had bonuses in all the other stats.

Honestly I was just aiming to level while breaking extra troops to free up space so I could make ranged troops, but RNG was kind and I managed to make it to the boss. That's the hard part in 6-1, getting the right rolls to reach the boss node so you can off it. The hardest part in 6-2 was also RNG, which was getting enemy Yari to spread out their attacks enough so nobody went red before they reached the boss. The bosses themselves were not much harder than the regular enemies, at the level my team was at. It's just that someone would often get Severely Damaged, like, on the node before the boss, or they'd get lost and we'd have to start over.

I didn't bother to go out of my way to raise Tantou just for this area. I did need to remove the Tachi from my usual team so I slotted in the highest level Tantou/Wakizashi I had on the bench and ran a couple of events with them tagging along to get them to a level where they could survive for the most part. The rest was RNG, so much RNG.

This might be just misconception, but I do think that raising the Camouflage stat lowers the chance of a sword getting targeted, and that certain positions in the formation get targeted more often than others. I put a shield on the Tantou because he was just too squishy, but I think putting him in a safer slot did help in spreading out the Yari pokes so the whole team made it to the boss.