Talk:War Training Expansion 5/@comment-130.180.251.87-20160921194734

Are there possibly any sort of additional branching rules on E-3 for end nodes Q, E and S? I've been running with an all Tantou team trying to clear node Q first for what feels like ages now, and I've managed to land on node C only a handful amount of times for starters. After that, the dice keeps bouncing me instead to the C>O>R>G or C>D>F>G route. I know it's probably just RNG, but I have to ask just in case.