Talk:Touken Ranbu Helper/@comment-45.3.102.225-20160529031748

I tried messing around with the current version of Helper and I think DMM is actually using a different mode of exp calculation for kiwame swords.

Not sure if anyone here will understand programming jargon, but I tried messing around with parseInt with parseLong, thinking that the values for kiwame swords were too large to stored as an integer, but turns out it doesn't really change anything other than mess with the fatigue values. I also messed around with the radix, trying to see if DMM is basing their system on another integer, but if the radix is changed from any other value from 10, it greatly effects all the swords' experience values.

If anyone finds a solution, please do let me know. I would love to know what the kiwame system is based on, or if I missed something.