Talk:Underground Treasure Chest 8/@comment-118.136.208.159-20170728135812/@comment-28275836-20170728161337

 @ VoidFang : TKRB isn't really a gacha game though. It's not like GBF, FGO, or RoB where you have to spend money or earn in-game currency to roll for new characters. Every character in TKRB can be gotten through events with some times a lot of  patience. Resources are easily accumulated for smithing events, and smithing event swords eventually show up again as permanent boss node drops on a new map, or in future events. Just saying, compared to other gacha games, TKRB doesn't seem like one at all to me. It's just a browser/mobile game with lots of RNG involved.

 I agree with the gameplay, it gets really boring after a while. I keep hoping they'll do an overhaul like RoB got, with character sprites instead of just cards. Skills would be neat, too, but I'm not sure how that would work for this game.