Talk:Characters/@comment-220.239.102.236-20151030121619

I've always had a thought (canon??? or whatever the fluff it's called) based on enemy swords and broken swords. When a sword breaks, they become the enemy swords and the only way to free them from that misery is to defeat them. Depending on the ranking and level of your swords, different difficulties are then formed. Then there's the kebiishis; they're probably the level 80+ swords that have broken (in which I am sorry that you have broken those swords because they were precious to you). So all in all, I just find this idea interesting, but it's probably not the actual aim of the game.