Talk:Uncharted Village of Challenges (Practice)/@comment-69.181.170.240-20151001011025/@comment-69.181.170.240-20151001032416

But what I'm saying is the swords should loose troops and break like in normal maps, in exchange for not having the enemy a second time. If they want to make it less easy for those who already maxed, they could make the enemy a bit harder than KBC? Getting the second enemy is pretty damn stupid and heavily based on luck anyway.