Talk:Combat Mechanism/@comment-84.229.150.239-20150502062005/@comment-26044227-20150502221746

That was something that was said really early on, but I think what they got that mixed up with is the safety mechanic in place. If your sword takes lethal damage from full or lightly damaged (maybe??) status, they will only drop to 1HP and be unavailable to battle or be targeted for the rest of the fight. If you proceed onto another battle with them in a moderately or severely damaged state, this safety mechanic will not be in effect and if they take lethal damage they will die.

Still don't want to send fatigued swords out, though, because they suffer some huge stat decreases that will make them more prone to taking a lot of damage.