Talk:Memory of Enkyou/@comment-27611520-20160731212449/@comment-27611520-20160809080704

Uwa! >n< *Suddenly barraged with questions.* Um, okay okay! ._.;;

For a time I tried to emulate the strategy Pandacath graciously shared with the community back in July. Unfortunately my kiwame kids were not up to snuff, and I found my team still had some trouble scouting some of the more challenging enemy bands.

@Shiouta: As of this time, both Hirano and Atsushi are Level 34, and Aizen is Level 33.

@Winterblues: In addition to the aforementioned kiwame tantou, I have been using two uchigatana [Hachisuka (Level 99) and Izuminokami (Level 99)] and one wakizashi [Horikawa (Level 99)]. All units' have had Impact, Leadership, Movement, and Impulse maxed out. Over the course of a good run, I expect half of the squad to sustain Light Damage with a fourth toudan suffering Moderate Damage from multiple yari strikes. Troop loss varies, but it tends to be minimal to moderate. I equip my squad in the following manner:

*Hirano: Gold Heavy Infantry / Gold Archers - Hirano possesses the highest MAX Stat Total among tantou currently eligible for the kiwame upgrade. He is a *VERY* heavy-hitter (MAX 90 Impact) with good Camouflage and decent Scouting, but his base Survival and Leadership values aren't the best, hence the Heavy Infantry.

*Atsushi - Gold Light Infantry / Gold Archers - For some reason, I find kiwame Atsushi doesn't perform as well as his fellow kiwame tantou. Although his Leadership and Impact are superb, his Movement and Camouflage leave *much* to be desired. Light Infantry is therefore a must.

*Aizen - Gold Heavy Infantry / Gold Archers - With a MAX Movement stat of 143, Aizen is the fastest kiwame tantou to date. Furthermore, his Base Survival is better than most toku uchigatana (he just surpassed Hachisuka's HP count). While his Camouflage is better than Hirano's and Atsushi's, his Impact is only average and his Leadership is two points lower than Hirano's. Heavy Infantry provides Aizen with just the boost he needs.

*Hachisuka - Gold Light Cavalry / Gold Catapult - Hachisuka is hands-down one of the best two-rarity uchigatana a saniwa could ask for. I honestly struggle to understand why he's so unpopular when he's got the best stats among the starters (...granted, even I went ahead and instead chose Yamanbagiri in spite of the fact). But seriously: what we've got here is a toudan capable of outrunning kiwame Atsushi! Never have I been so grateful that I treated him like a second starter sword and got him to Level 99 early. If you have him, use him.

*Izuminokami - Gold Light Cavalry / Gold Catapult - Did you know that Kane-san's MAX Stat Total is higher than most tachi? It's true! Even though his low Movement will at times give me trouble when multi-yari teams come calling, he brings the hurt with his superior Survival and Impact scores.

*Horikawa - Gold Shieldmen / Gold Archers - The strategy did well to recommend a wakizashi. As much as I'd love to follow its advice to the letter and use Monoyoshi, mine is the weakest of my wakizashi at Level 66. Horikawa is the only one at 99 (Urashima's a close second at 93); thankfully he's still up to the task. Yes: Impact, Movement, Killing Blow, Scouting, and Camouflage are sufficient... but all this comes at the steep cost of Survival (it's 37 maxed out) and Leadership (43 is the lowest I've seen in his class). If you are to let him lose in 7-2, Shieldmen will make a world of difference (don't worry about your Shieldmen reserves running dry either: my Horikawa has yet to lose a single one to this map's nasties!)

@Cranemaru: (1) The few times I've faced those 1 HP enemies in the past, my team always pulled through, managing to secure a B-Rank victory whilst boasting greater direct damage and some troop loss. Regardless, it's easy to tell that this group was specifically designed to resist conventional methods of defeat. I mean, what kind of enemy can only be slain by a yari's thrust? Unless you can push them to the other side of the screen (a feat I've only accomplished against the 1 HP oodachi through a series of critical hits), there's just no helping the beating they'll give your boys. Just recognize that when push truly comes to shove, odds are you're far more likely to bump into some cranky kebiishi [on an infested map] than cross paths with that pair of uglies.

(2) If my squad reaches the Boss Node in good shape, sporting sakura fubuki and zero troop loss with an S-Rank victory or two under their belts, an A-Rank victory is assured against most any enemy pattern RNG throws my way. Yes, even if that pattern happens to consist of six gigantic and murderous fast-moving spiders. With my squad's sum total Scouting stat falling somewhere between 450 and 480, success in reading any non chuu-wakizashi enemy formations is practically guaranteed. Chuu-wakizashi pattern or no, any formation outside of an advantageous one will increase the damage sustained by troops that would otherwise be directed at your guys.

One of the advantages kiwame tantou have over other swords in 7-2 is their ability to dispatch of chuu-wakizashi in a reliable and efficient manner. These kids are able to avoid these critters' opening salvos and return fire, zipping ahead to bring their blades down upon their monstrous bodies, ending them before they have the chance to lift even a single appendage to deliver them harm.