Combat Mechanism

Sword Stats

 * Survival (生存) - This is their HP.
 * Impact (打撃) - This is their basic attack power.
 * Leadership (銃率) - This is their basic defense. The higher it is, the harder it is for enemies to take out the troops your sword has with him.
 * Mobility (機動) - This is their level of agility. The higher it is, the higher priority your sword will have in the order of attack.
 * Impulse (衝力) - The higher this stat is, the higher the chance of scoring critical hits.
 * Range (範囲) - The attack range of the sword. Most of them are short-ranged (狭), meaning they can only hit one enemy at a time. Oodachi have a wide (広) range, allowing them to hit multiple opponents at once. Yari have a vertical (縦) range, allowing them pierce through enemy troops, while Naginata have a horizontal (横) range, allowing them to hit the entire enemy team in one strike.
 * Killing Blow (必殺) - The higher it is, the more chance that your sword can trigger an Awakening (真剣必殺).
 * Scouting (偵察) - This is the sword’s ability to scout the enemies' formation before battle. A higher scouting chance gives the sword a higher chance of discovering the enemy formation.
 * Camouflage (隠蔽) - The higher your Camouflage stat, the harder it is for other players to scout out your battle formation during PvP.

When you go out on a sortie/expedition/PVP, your team's total stats will be showed in a little bar graph in this order, plus another stat:


 * Troop strength (兵力) - The total HP of all your combined equipped troops.

Scouting and Battle Formations
At the start of every battle your leader will attempt to scout out the enemy's battle formation. If you are successful in scouting out the enemy formation, the game will indicate the advantageous (red) and disadvantageous (blue) formation against it. If the scouting is unsuccessful, you will still choose a battle formation, but will have no advance knowledge of whether it will be advantageous or disadvantageous.

Following the 2015/03/20 maintenance, choosing an  advantageous (red) formation increases the party's Leadership and simultaneously decreases the enemy's Leadership, regardless of what formation was picked. It is implied that choosing a  disadvantageous (blue)  formation will have the opposite effect, boosting the enemy's Leadership and decreasing your team's Leadership. To increase the chance of a successful scouting attempt, the player may choose to keep a Tantou, Wakizashi, or Uchigatana as their leader, because these sword classes have high Scouting stats.

Shinken Hissatsu (真剣必殺)
<!-- Shinken Hissatsu, also referred to as Awakening (覚醒), is a special cut-in attack where your sword has increased damage and accuracy. There is still little information known, so the information below is gathered from tweets/reports.

(From Google documents)

About battle mechanism, awakening/shinken hissatsu (覚醒・真剣必殺) and losing your sword: This is information gathered from various Japanese players’ tweets. It’s still being re-tested for confirmation on the Japanese wiki, but it’s probably quite important to remember this just to play on the safe side.

If you have played Kancolle before, you would be familiar with the battle system that would make your ship daughter sink when sent forward while heavily damaged. In Touken Ranbu, that also seems to be the case.

However, There's reports that say unlike in Kancolle, in Touken Ranbu your swords can break even when it’s still in medium damage (中傷), if certain conditions are met. Sending your sword to sortie when he’s slightly tired (orange) will result in lower status during the battle. You cannot check whether your sword is tired or not during the battle in front lines. After winning the battle in the boss node, however, it is recovered.

So what happens if your sword is very tired (red) and you send him out on a battle is:


 * He is more likely to be attacked/damaged/losing all his troops, and


 *  there are chances of him breaking in the same node even when he is still on medium damage.

Various tweets reported that chances of a sword breaking is higher when he does a shinken hissatsu on the node and stays in the front rows despite being heavily damaged.

This is not confirmed yet, but remember that Kancolle and Touken Ranbu are two separate games albeit being similar, and the battle system in Touken Ranbu is not yet fully understood. If these reports are true, then it might be the reason why a sword is pushed backwards when it is heavily damaged to 1 HP left. However, during shinken hissatsu, a sword stays in front, hence increasing the chances of losing him.

'''You might lose your sword if you force him to continue in orange or red with no troops for defense. Do not take the risk to continue when a sword is orange or red, and try to conquer the front lines only when your swords are in their best condition. '''

Report table translated from the Japanese wiki: --> When your sword becomes moderately or severely damaged, it has a chance to enter an Awakened state (真剣必殺), which is signalled by a cut-in screen with a unique CG sprite. The probability of entering an Awakened state is governed by the sword's Certain Kill (必殺) stat. Afterwards, your sword moves forward and can now attack twice in one turn, and will always deal critical hits. After the battle, the awakening CG sprite will be saved to your Sword Library.

Awakened state will only last for the duration of the battle, and does not carry over to subsequent battles (unless triggered again). Very rarely, more than one sword can trigger Awakening within the same battle.

Duels (一騎打ち)
When entering the battle, if your team is pushed all the way back to the far left edge of the screen, the game will initiate a 1-on-1 duel (一騎打ち). There will be a cut-in screen, followed by your leader and the enemy leader attacking each other. If you win the duel,  you will win the entire battle, regardless of the remaining total HP of your team, and earn a special Rank S duel ranking.

Night Battles (夜戦)
All battles in Map 6-1 take place at night. Night battles proceed just like normal battles, except Tachis, Oodachis, Yaris, and Naginatas will suffer from a significant stats disadvantage, while Tantous and Wakizashis will be at an advantage. Additionally, all player and enemy swords have the chance to evade Musketeer, Catapult, and Archer attacks during the long-range attack phase, making it possible to achieve Rank S in this map.

It is highly advised to bring Tantous, Wakizashis, or Uchigatanas that are at least Level 40 to Era 6, because the stats modifications are significant enough that even Level 99 swords that are at a disadvantage in night battles will struggle to deal damage, and be more susceptible to taking damage.

Battle Rankings

 * Victory Rank S: All enemy team members and their troops are destroyed, and your party takes no damage. Because of the long-range attack phase, it’s impossible to get this rank from Map 3-1 onwards.
 * Duel Victory Rank S: Win the one-on-one duel (一騎打ち).
 * Victory Rank A: All enemy team members destroyed. No serious damage dealt to your party.
 * Victory Rank B: At least half of the enemy’s team was destroyed. No serious damage dealt to your party.
 * Victory Rank C: If battle conditions do not meet any of the above and do not meet defeat conditions, then this ranking is awarded if the total remaining health of your party remaining is higher than the opponents’, or if the total damage dealt to the enemy team is higher than the total damage the enemy dealt to you.
 * Defeat: Your entire team was destroyed, or pushed back to the far left edge of the screen (with no 1-on-1 duel initiated), or you lose a one-on-one duel, or the enemy’s total health is higher than your party’s remaining health, or total damage dealt by the enemy was higher than the damage dealt to them.

Experience Points
For more information about experience points, see Experience.

The player and the swords receive experience points, with bonuses being awarded for achieving MVP status, for being the leader, and for achieving specific rankings.

Experience gained is calculated by: Base EXP * [(Boss Node bonus) * (Captain bonus) * (MVP bonus) * (Ranking bonus)]