Talk:Uncharted Village of Challenges (Practice)/@comment-27036612-20151001231248

I wrote a really simplistic program that simulates runs through Map 3 and Map 4 that runs one million trials on each, gives a pass/fail percentage, and calculates the base amount beads gained. These results work on the following assumptions: The probability of cards is distributed evenly; every card has the same chance of being drawn. The run fails if it encounters the same type of enemy twice, and succeeds upon reaching the boss node (It assumes you win the boss fight). The base beads is just the reward from clearing the stage multiplied by the probability of success (basically an average).

The results from running are pretty consistent, with Map 3 having a ~21% chance of success and Map 4 about ~9.4%. The base beads (average) gained per run are ~29.5 for Map 3 and ~28.1 for Map 4. *Note that this simulation does not take into account at all how many beads you gain during the map, only the clearing award. **Note also that this is the probablity for continuing on a map until the end or until you fail. If you retreat in the middle, that will alter the probability!

I don't know how useful this is, but thought it might be interesting to share! Good luck!! :)