Talk:Village of Treasures/@comment-25325948-20151030165009

Not sure if I've just been consistently lucky somehow rather than running a good strategy (could be both), but I've been managing an average of ~315 beads/run over the course of 21 runs thus far (excluding my first three runs, which weren't on map 4). This includes one run where I fell asleep and two where my team lost (before I started running the team I describe below). I haven't kept track of how many times I've been able to get to the boss node, but it's definitely at least half the time, if not more.

I run a team of all 4 oodachi + Iwa + flex (usually R4 for the extra troop slot, but since the spread hitters are doing most of the work, it's mostly there as additional safety so can be any decently strong sword), all in the lv70-73 range, except the flex which is often lv75-76. Oodachi with lowest fatigue number gets captain position (as determined by the TR helper; also, I keep pretty much everyone in sakura fubuki status, which means rotating the flex since it almost never gets MVP with 4 oodachis + Iwa on the same team). For troops, general rule is highest HP: elites, shieldmen, heavy cavalry for oodachis; heavy infantry for Iwa. My team can normally survive third wave attacks; the red Nagis don't usually kill anyone unless they have low troop health already. The red yaris also sometimes don't manage to kill anyone.

This team thus doesn't involve a whole lot of gambling, unless I get very unlucky with darts/bombs. I only return to citadel if there are presently 2 or more cards in the deck that could kill my team (e.g. I have 2 team members left and have already drawn 2 yari and 2 naginata cards), but if I'm close to the boss node (<3 nodes left), I might risk it.

As a reference, the lowest number of beads I've gotten in a run with this team - excluding disconnection (haven't lost yet) - is 276, which was one of the few times I had to return to citadel early. My highest is 497 (one of the only times I had decent luck with kaika; normally I get a slew of monster cards then another kaika /sigh). I realize not everyone has all the oodachis, but I'd say having at least two makes your team pretty stable and can likely easily average at least 200 beads/run (as long as you don't gamble too much).