Talk:Kiwame/@comment-36.84.229.141-20171207053539/@comment-2607:FEA8:4E20:711:C118:3140:BBA2:AFB-20171208234345

It's actually not just the kiwame uchigatana that have that problem. The kiwame wakizashi are also incredibly sluggish, and refining their stats to the maximum won't help at all since it's all due to their low levels, which handicaps their stats accordingly. According to calculations done by Japanese players, both kiwame wakizashi and uchigatana will start out much slower than their Lv. 99 Toku counterparts (as well as any other Lv. 99 character) when they come back at Lv. 35 due to the level modifier, and it'll roughly take Lv. 60 on average for the kiwame wakizashis to finally outspeed their Lv. 99 toku selves, while it seems to vary more for the uchigatanas with one of the earliest being Izuminokami outspeeding his Toku self at Lv. 50 and one of the longest being Yamatonokami who takes until Lv. 82(!!!) until he can finally outspeed his former Toku self. Heshikiri meanwhile will need to reach Lv. 76 to finally outspeed his Lv. 99 Toku self in case you were wondering.

Only the kiwame tantous appear to have no level modifier affecting their mobility when they return from their training, although they seem to suffer from reduced impact and leadership stats instead (after the kiwame tantou nerf).

Anyway, I'm finding it quite ridiculous how the kiwame wakizashi and uchigatana are actually returning weaker and much slower than their Lv. 99 selves, and then require literally tens of millions of experience to finally let them play catch up to their former selves, all while remaining completely inferior to the kiwame tantous in terms of overall practicality. I'm also thinking it might even be impossible to ever cap their levels as kiwame unless you are running this game 24/7 since the only regular map they can grind in is 5-4 which gives absolutely pitiful amounts of experience per run for kiwame characters.