Board Thread:Events/@comment-26093926-20151006094854/@comment-26385541-20151006152434

I suppose you could say things went well for me in this event, considering I eventually got the 2000 beads, but honestly I never even cleared map 3. This event was definitely an interesting exercise in that it diverted the goal from clearing maps and instead focused on making safe wagers (hence me getting all my beads from map 2). I thought it was an interesting mechanism, and it was balanced in a way that made you feel like there was some risk.

Part of me was glad to have that revamped map 2, but at the same time it felt too easy. I don't really know whether I want the actual event to have an easy map... It was interesting how the bead-doubling cards worked--I noticed if you drew 2 they cancelled each other out. I feel like this event is in keeping with Touken Ranbu's RNG style, and I kind of liked it. The only damper was the three tokens that you had to spend to run a map--if you ran a higher level map and lost, it seemed like too much of a waste, thus incentivizing players to spam lower level maps for a guaranteed reward instead. I've been saving my koban for Sadamune too--I don't think most players wanted to spend on a practice event when they knew the real thing was coming, but I did want another omamori (you can never have too many!).

I love that they reward you with shop items, and having a tiered system is a good incentive to keep running the event. I just hope they don't make map runs more expensive (although I'm glad they finally gave us something to spend koban on other than backgrounds).

As far as strategy, I just ran E2 until I got everything I needed (using only the 2x daily free tokens), and after that I risked E3 a little more (to no avail) just because I could. I always turned back after 2-3 enemy cards, but half the time it didn't really do me any good, because the second enemy card always seemed to be a double of the first (triggering the super strong enemy). I know people complained a ton about the super strong enemies, but when your swords didn't take actual damage, that's really what made the gamble a gamble--the fact that they were unbeatable. If you could win against them, what would be the point?

Anyway, it was a unique event. I liked it pretty well, and I loved the hanafuda-style card designs and the map background. Hope they can mix it up more in the future, and here's to the success of the actual event! Sadamune for all!

-KMR