User blog:Adustyspectacle/Ripping Assets from Pocket (WIP)

LAST UPDATED: 03 JULY 2019

This is a WIP guide I'm writing mostly for myself so I don't forget, but if anybody else wants to do it, go ahead. Just be careful not to delete stuff you're not supposed to delete.

Locating the Files

 * Android:
 * iOS: Don't have an iOS device so I don't know where it is, sorry.

Opening .unity3d Files
The one I'm using to open .unity3d files is Perfare's Asset Studio, but I'm sure there are other programs that can do the same, google it if you want more options. (Note to self: try other programs in the future and compare which ones are easier/more efficient to use)

File Breakdown
Fortunately the .unity3d files are named pretty sensibly for the most part so you can always hazard a guess on what's inside. For specific sword assets (like their sprites/lines) the filenames are usually labeled by a 6-digit version of their sword no. padded with leading zeroes (i.e. files related to Mutsu would have  or   in them).

I'll be talking about the files and filetypes and stuff as if you're using Perfare's Asset Studio, so be aware of that if you're gonna be using a different program.

Images

 * - This is where a sword's high-res (or at least the highest I could find) sprites are. Opening this would have 1 AssetBundle file (which you can ignore) and 7-8 TextAsset files (which is what you want). The TextAsset files if exported would have a  file extension, but you can change it to   and it'll be fine.
 * - Normal sprite
 * - Battle sprite
 * - Injured sprite
 * - Awakening sprite
 * - Internal Affairs sprite
 * - yellow glow during awakening
 * - the bit used in duels
 * - in kiwame swords only, the silhouette you see when they come back