Talk:Underground Treasure Chest - Easy 2/@comment-177.42.255.72-20160603191500/@comment-26984167-20160604040501

They're already on it, the let's-make-pre-battle-phases-worse-than-actual-battle thing I mean. 7-1 boss node is a sacrificial ground for troops if you get unlucky. I wouldn't be surprised if they even make regular nodes in the rest of world 7 maps consist of troop killer enemies too.

But I agree with you on the game's difficulty. The maps that are supposed to be hard aren't actually all that challenging since most enemies can be easily killed in one hit. With the right swords, enough time, and luck, even relatively new players can bulldoze through most maps.

I also play Kancolle so I guess if you look at it from that perspective then complaints about swords getting damaged and all can seem pretty minor in comparison. However, I still don't like those new musketeers or losing troops since it's also resource-consuming to replace them. Whereas the situation for equipment in KC is a bit different, they're mainly for attack setups and don't function like meat shields protecting swords from attacks so you can't lose them in battle like you do with troops. Each game has its own frustrating points, it doesn't need to be an issue about which playerbase has it better/worse.

Anyways I still think there are other ways to increase the difficulty. It's weird that musketeers are the ones that are more deadly even though archers also give the same impact stats yet they're not the problem. This is assuming enemy troops have similar stat boosts as our troops but I could be wrong and they actually have +20 impact or something (idk). It felt like they were doing way more damage than when the enemies themselves got to attack sometimes.