Board Thread:General Discussion/@comment-115.66.200.61-20170826115826/@comment-2607:FEA8:4E20:711:CCCE:B028:2EF2:824B-20171027193018

Aethereus wrote: 2607:FEA8:4E20:711:2581:7A31:FA51:BDDA wrote: -snip- Ah. I'm very saddened after reading this. I started playing TR again after seeing my favorite swords had gotten thier kiwame forms, and seeing that it's virtually pointless to bother with kiwame for the wakizashi makes me wonder if it's the same for the uchigatana as well. Sadly, I'm not sure if any of the kiwame after tantous are going to be worth it unless you have a lot of time on your hands to grind them nonstop which many people don't (and even if you do, it's still really hard to do considering most of the maps give only a pitiful amount, while the world 7 maps are far too resource-consuming). The kiwame uchigatana are having the exact same problems as the kiwame wakizashi in terms of poor battle performance, only worse, thanks to even higher experience requirements per level and an outright useless skill that is actively detrimental to the player.

The new Touken Ranbu administration clearly have no idea how to do game balance properly considering even after the kiwame tantou nerf, the enemies did not receive any kind of similar "adjustment" so the weaker kiwame wakizashi end up doing horribly in the world 7 maps, as do the uchigatanas, unless you somehow managed to grind them up to the aforementioned Lv. 60 or so. I'm finding it very ironic that save for the kiwame tantous, all of the other kiwame are actually returning weaker than their Toku versions.