Talk:Memory of Ikedaya/@comment-892261-20151016190125

i cleared 6-4 last night and figured i'd post my week long or so run through ikedaya for help while it's fresh in my mind. i just wanted the mystery gifts from 6-4 as fast as possible in the event they are helpful/required for getting monoyoshi or plot purposes. plus i see a lot of "what set up do i use? what levels are good?" questions. apologies for this being a mile long, but i hope it helps!

for most of ikedaya, i used horikawa (leader for scouting; start level 71, end level 83), hachisuka (start level 74, end level 84), ookurikara (start level 86?, end level 88), hasebe (start level 60-something, end level 87; was actively leveling him outside of ikedaya tho), sayo (start level 55-ish; end level 71), and gokotai (start level 49; end level 64). on 6-4's third run, i swapped out ookurikara for ishikirimaru (level 99). i had hotarumaru (level 99) in 6-1 for awhile instead of ookurikara or hachisuka as well? given sayo and gokotai's low HP, i was always nervous to have all tantou (i'm so used to having all four oodachi+uguisumaru as my main team...)

6-1 and 6-3 were the hardest to survive and tolerate, and i wasn't seeking to A-rank boss nodes--and i didn't, bar on 6-4. muskets on the tantou are almost a must-have on 6-3, i was just resource/troop-poor up until that point due to doing my usual run-into-5-4-for-five-kebiishi-daily along side this. horikawa didn't fail scouting all of 6-4. horikawa had gold catapults, the uchi all had light cavalry of assorted varieties depending on how much i was reeling from repairs. 6-4 is a cake walk and after 6-3, was really welcome.

i also lost my first attempt at 6-3's boss node and i was furious, lmao, but the next attempt, i at least B-ranked when i manage not to get branch'd off. also the game offers apology steel for each clear of 6-4 (1000 the first and second time, 1500 the final time) in addition to the three mystery boxes. my final 6-4 node drop was an aizen, for the record.

i'm probably going to go back to 6-1 and 6-2 to suffer for kogi, akashi, and jiji (and suffer4nagasone when i inevitably kebiishi the maps; thank god i got nihongou from the event already). the half-off repair time campaign was a blessing for this shotgunning.