Talk:Flash to HTML5 transition/@comment-26836692-20190518172716/@comment-28275836-20190519154531

I honestly forgot that was a thing.

I would hold off on making any changes until after the beta starts, since from what I understand 32-bit OSes and browsers can run HTML5, but they have memory restrictions (4GB) while 64-bit theoretically does not. So a graphics intensive game would likely run better on 64-bit, but I doubt TKRB really falls into that category. There might be some lag at first though, since the browser will have to download all the new assets.