Talk:Underground Treasure Chest 8/@comment-28250781-20170727234333/@comment-28250781-20170728010034

My main gripe at this point, is that there is no significant gameplay advantage for putting in the effort to get a complete/almost complete deck. There's also no real micromanaging element in the game. This a) removes an element of most card collecting games I find really enjoyable and b) removes the small amount of control you have over rng. When I fail to reach my goal in a Kancolle event, it's always a matter of thinking "what can I do to be better prepped next time?" not "I should've thrown myself repeatedly at that brick wall a few more times, maybe rng would've taken pity." (Okay, maybe there's an element of that, but it's a much more healthy amount of it)

There's also the fact that you will never, ever come away from a Kancolle event empty handed thanks to the fact they always have multiple girls avaliable as both drops and rewards. There's never the risk of nothing.

There's more that I could go indepth on but it's like 2am and I need sleep. I may come back tomorrow and yel a bit more, we'll see.